The director of Kingdom Come Deliverance 2 backs DLSS 5 despite criticism.
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The arrival of DLSS 5 from NVIDIA has not gone unnoticed, and it’s generating very divided opinions among both players and within the industry itself. While some see this technology as a significant step forward, others are not entirely convinced by what has been shown so far.
In the midst of this debate, a well-known voice has wanted to take a clear stance. We’re not talking about just any developer, but a key figure behind one of the most notable RPGs of recent times.
The director of Kingdom Come Deliverance 2 bets on the future of DLSS 5
The director of Kingdom Come Deliverance 2, Daniel Vávra, has come out in defense of DLSS 5 after the initial criticism. In his statements, he makes it clear that he sees enormous potential in this technology and that its evolution has only just begun.
According to him, in the future, developers could train this type of tool to adapt to specific artistic styles or even specific faces, which would open up new possibilities in game development. He even suggests that it could reduce the dependence on more expensive techniques like ray tracing.
- His message is direct: current criticism will not slow down the advancement of this technology, which he considers much deeper than it may seem at first glance.
The truth is that DLSS 5 is still in its early stages, and it remains to be seen how it will evolve in the coming years. However, the fact that experienced developers are starting to support it makes it clear that we’re dealing with a technology that will have a significant impact on the industry.

