The study clarifies that the artists will maintain total control over the final result.
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The debate over NVIDIA’s DLSS 5 and the use of artificial intelligence in video game graphics continues to grow following NVIDIA’s announcement. In recent days, initial analyses have sparked discussion among gamers and industry experts, including comments from Digital Foundry on how this technology could impact game lighting and visual style.
In response to these reactions, Bethesda has decided to speak out publicly on social media, directly addressing Digital Foundry to explain how this technology will be applied in their projects.
Bethesda clarifies that DLSS 5 will be under the control of their artists
Through a message posted on X, the studio has thanked the interest shown in the technical analysis by Digital Foundry, but also wanted to clarify that what has been shown so far is just a first impression of the system.
According to Bethesda, their art teams will continue to work on adjusting the lighting and final visual result until it exactly matches what they’re looking for in each game.
- The studio also wanted to make it clear that this entire process will be under the control of the artists, who will be able to decide how the technology is implemented in each project. Additionally, they have confirmed that these options will be entirely optional for players.
With this clarification, Bethesda aims to alleviate the doubts that have arisen around DLSS 5 and emphasizes that the technology will function as just another tool in development, without replacing the creative decisions of the art team.
Appreciate your excitement and analysis of the new DLSS 5 lighting here. This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and…
— Bethesda Game Studios (@BethesdaStudios) March 16, 2026

