The head of Bethesda highlights the visual impact of NVIDIA's new technology.
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The presentation of NVIDIA’s DLSS 5 has sparked an intense debate in the gaming community over the past few days. The new technology based on real-time neural rendering promises to significantly enhance the visual quality of games, although the first demonstrations have also raised doubts among some players.
One of the titles used to showcase the potential of the system has been Starfield. According to Todd Howard, director of Bethesda Game Studios, the result has been surprising even for the development team itself.
Todd Howard claims that DLSS 5 gives Starfield a new lease on life
During internal testing at the studio, Howard had the chance to see how the new technology worked in Bethesda’s space RPG. His impressions have been very positive, highlighting the impact it has on the game’s visuals.
As Howard explained, when the team tested DLSS 5 in Starfield, the result was “incredible”. The creative director stated that the technology manages to give the game a new life, improving the overall visual experience.
The director of Bethesda also commented that the team is eager for players to try out this technology for themselves, which could happen when DLSS 5 starts being implemented in compatible games.
However, the initial demonstration of DLSS 5 has not been without controversy. Some players believe that the system can homogenize certain visual features across different games, which could affect the artistic style of each title. There has also been talk of a possible “uncanny valley” effect in some characters.
Still, NVIDIA maintains that the technology represents one of the biggest graphical advancements since ray tracing, and the enthusiasm shown by developers like Todd Howard suggests that there’s still much to be seen when DLSS 5 arrives in final games.

