This is what Red Dead Redemption offers on Xbox Series: technical improvements and real performance.
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The new edition of Red Dead Redemption for Xbox Series X and Xbox Series S is now available in the first regions, and with it come the first real technical data about its performance. Optimization for the current generation was one of the most repeated requests, and we can finally confirm what this version offers compared to the original backward compatibility.
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We’re looking at a revision that respects the base of the 2010 game, but takes advantage of the power of current consoles to improve both resolution and smoothness. The leap is especially noticeable in the frame rate, which for the first time reaches 60 frames per second.
Red Dead Redemption on Xbox Series X and Series S: resolution and performance
On Xbox Series X:
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Native resolution: 4K.
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Smoothness: 60 stable FPS.
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Moderate visual improvements that maintain the original style, but with a cleaner and more stable image.
On Xbox Series S:
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Native resolution: 1440p.
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Smoothness: 60 stable FPS, just like on the Series X version.
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Slightly reduced graphics settings, but still maintaining a solid presentation.
A notable improvement
This technical leap means the game reaches 60 FPS on consoles for the first time, something especially notable in action sequences and horseback riding through more open scenarios. Although the visual base still shows its origin, the improvement in sharpness and smoothness makes it the best version to date in the Xbox ecosystem.
The optimized version will be available worldwide on December 2, finally extending the lifespan of one of the most influential games in Rockstar’s catalog.

