From Fable to Clockwork Revolution, teams share technology and talent.
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Xbox is heavily investing in something that’s becoming increasingly noticeable in their games: collaboration between studios. Rather than working in isolation, the Xbox Game Studios teams are sharing technology, tools, and expertise to accelerate development and improve results.
This isn’t a one-time thing, but a clear strategy that affects several important projects. What’s interesting is that this cooperation is happening on multiple levels, from graphics to narrative or internal systems.
How Xbox studios collaborate on their big projects
One of the most striking examples is The Coalition, which is helping inXile Entertainment with Clockwork Revolution, especially with the use of Unreal Engine 5.
Blizzard Entertainment’s support in the development of Fable is also noteworthy, as they’re collaborating with Playground Games on the cinematic aspect. Meanwhile, Compulsion Games is taking advantage of Activision’s motion capture facilities for their projects.
There are more interesting cases. Rare is sharing its multiplayer experience gained from Sea of Thieves to help Double Fine Productions with Kiln. Meanwhile, Obsidian Entertainment used persistent world technology developed by Undead Labs in State of Decay 2 for Grounded, improving it and returning it to the studio for use in State of Decay 3.
Collaboration is also reaching broader projects. King and Mojang Studios have worked together on Minecraft Blast, combining experience in mobile games with one of the most recognizable IPs. Additionally, Minecraft’s integrated store technology has been adapted in titles like Flight Simulator and later in Starfield.
Beyond specific cases, Xbox is also sharing narrative tools, development methods, and best practices between teams. All this points to a clear idea: leveraging the size of their ecosystem to build better games together. A strategy that, if it keeps this pace, can make a real difference in Xbox’s upcoming releases.

