The first estimates point to a performance difference of up to 40 % in favor of Microsoft's console.
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As we continue to wait for Xbox and PlayStation to officially unveil their next-generation consoles, leaks are starting to emerge with very revealing technical comparisons. One of the latest comes from KeplerL2, a well-known source for its knowledge of AMD architectures that power both platforms.
Through the ResetEra forum, this insider has shared new details about what we could expect in terms of pure graphics performance. And if their calculations are correct, Xbox Next (this name is not official) could be significantly above PlayStation 6 in terms of raw power.
Xbox Next vs PS6: An Anticipated Technical Comparison
- According to KeplerL2, Microsoft’s future console would be on par with an NVIDIA GeForce RTX 5080, while Sony’s would be closer to an AMD Radeon 9070 XT. In terms of performance, this could mean a 20% to 40% difference in favor of Xbox, always taking into account factors like AI, ray tracing, and the internal design of each console.
Feature | Xbox Next | PlayStation 6 |
---|---|---|
Estimated GPU (PC equivalent) | NVIDIA GeForce RTX 5080 | AMD Radeon 9070 XT |
Graphics architecture | AMD RDNA5 + Blackwell technologies | AMD RDNA5 |
Estimated performance | Up to 40% superior | Competitive, but inferior |
Notable features | Dense geometry format, improved RT, optimized AI | Improved ray tracing, RDNA5 |
Additionally, the insider highlights that both consoles will adopt RDNA5, but the next Xbox will go a step further by incorporating systems like Dense Geometry Format, a technology similar to Nanite (Unreal Engine 5) but managed directly at the hardware level. This will allow for a much higher level of detail without overloading the GPU.
A console with the power of an RTX 5080 (if that equivalence is confirmed) could offer a brutal technical experience, far beyond what we’re used to even in the current generation. Here’s a summary of what it could bring:
- True 4K graphics at 120 FPS, even with ray tracing active and without compromising fluidity.
- Almost instantaneous loading times, combining ultra-fast SSD with architectural improvements to manage resources more efficiently.
- Next-generation ray tracing, with global illumination, reflections, and dynamic shadows that are more realistic, without impacting performance.
- Advanced image reconstruction technology, with an evolution of FSR or even integrated solutions directly in the console, allowing for 8K upscaled or dynamically scaled games without visual loss.
- AI applied to visual and gameplay improvements, such as real-time generated animations, more realistic physics, or even NPCs that react with more intelligence (something AMD has mentioned with Ryzen AI).
- Larger and denser game worlds, with open worlds without cuts or loading screens, full of simultaneous elements without the console struggling.
- Support for VR and mixed reality with PC quality, if Xbox decides to invest in that area (although it hasn’t been confirmed yet).
- Local game streaming at maximum quality, allowing for play from other devices without noticing compression or lag thanks to the excess power for real-time encoding.
- Longer lifespan: with that power, developers could squeeze more out of it for over a decade, even without the need for a revision.
All this reinforces what Sarah Bond mentioned in March 2024, when she stated that Xbox Next would represent “the biggest generational leap to date”. If the information is confirmed, this promise could be closer to being fulfilled than it seemed.
