Performance boost for GeForce RTX Series 50 graphics users with DLSS Multi Frame Generation.
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NVIDIA has confirmed a new batch of games that adopt RTX technologies this week, including DLSS 4 with Multi Frame Generation, a solution that multiplies performance on PC. Mecha BREAK is the first major beneficiary, coinciding with its official release, and Diablo IV, Still Wakes the Deep, and the new NTE (Neverness to Everness) are also updated in its closed beta phase.
These additions arrive along with the new Game Ready drivers, now available for download, which offer full compatibility with GeForce RTX 5050 graphics, available on laptops from $999. Desktop versions will arrive in mid-July from $249.
Games compatible with DLSS 4 and improved performance this week
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Mecha BREAK can now be played with DLSS 4 with Multi Frame Generation, which allows for a 4.6x increase in FPS in 4K with maximum settings. It also includes DLSS Frame Generation and Super Resolution from day one, taking advantage of the potential of the Blackwell architecture in RTX 50 graphics.
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Diablo IV, which premieres its Season 9 today, adds native support for DLSS 4 after months of being limited to the NVIDIA app. In combination with Super Resolution, it can increase performance by up to 6.5x in 4K with ray tracing enabled.
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Still Wakes the Deep, after its Siren’s Rest expansion, adds DLSS 4 with Multi Frame Generation and allows for updating the Super Resolution AI to the Transformer model, further improving image quality for all players with RTX graphics.
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NTE (Neverness to Everness), an online RPG developed by Hotta Studio, will include support for DLSS 4 in its closed beta from July 3 to 16. The game takes advantage of the Unreal Engine 5 to offer an open world with supernatural anomalies, urban customization, and unique social modes.
With these improvements, NVIDIA continues to reinforce its commitment to PC performance, especially for players with RTX Series 50 graphics, who will enjoy a smooth and detailed experience, with the latest in AI technology applied to image scaling and frame generation.
