A responsible person from ID@Xbox assures that Microsoft's new strategy will allow publishing games faster and on more platforms at the same time.
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The GDC 2026 continues to make headlines about the future of the Xbox ecosystem. On this occasion, Guy Richards, Microsoft executive and head of ID@Xbox, explained how the company wants to change the way games arrive on the platform.
During an interview with The Game Business, Richards discussed the benefits that Microsoft wants to offer developers, especially independent studios, with the goal of facilitating the release of games on Xbox and accelerating their arrival on the platform.
“Create once and publish everywhere”
According to the executive, Xbox’s strategy involves simplifying development for multiple platforms, allowing studios to create a game once and distribute it across different ecosystems.
We’re working towards a future where you can create a game once and distribute it everywhere. By simplifying the process, we’ll see more games arrive on Xbox faster.
Richards also explained that publishing on multiple stores and platforms increases sales opportunities for developers, and that Xbox wants to become one of the most attractive options for launching new games.
Xbox wants to attract more developers
During the interview, some success stories within the Xbox ecosystem were also mentioned, such as Clair Obscur: Expedition 33, Ready Or Not, or Hollow Knight: Silksong.
An ID@Xbox representative claims that Microsoft’s new strategy will allow for faster and more simultaneous game releases across multiple platforms.
The next generation will also facilitate development
Part of this strategy is also linked to the future of Microsoft’s hardware. Projects like Project Helix, the next generation of Xbox, aim to unify development between PC and console, which could make it easier for many games that currently succeed on Steam to arrive on Xbox sooner.
If this strategy is successful, players may start to see more simultaneous releases and fewer delays between PC and console versions in the coming years.

