The first estimates point to a discreet start compared to other successes.
More stories in the category News
- Microsoft Rewards expands in May: these are the countries that will receive the changes
- Forza Horizon 6 Unleashes Creativity: You’ll Be Able to Build Your World, Your Garage and Your Own Races in Japan
- The frenzy for GTA 6 has no brakes: they count more than 14,000 trees to measure a world larger than Red Dead 2
| Don't miss anything and follow us on Google News! |
The debate about whether it pays for Xbox to release its games on other platforms is still alive and well, and now we have new data to fuel the conversation. After a week of availability on PS5, Starfield has left figures that invite us to analyze the performance of these moves with caution.
The information comes from Alinea Analytics, which has shared its first sales estimates. And although the result is not negative, it seems to be below what many expected for a launch of this caliber.
Starfield on PS5 starts without great numbers, but boosts Xbox and PC
According to these estimates, Starfield would have sold around 140,000 copies in its first week on PS5, a figure that has been described as a “correct, but discreet” start for an RPG of this magnitude.
For a game the size of Starfield, this start on PS5 falls short. It’s not a failure, but a clear sign that not all releases justify the jump outside the Xbox ecosystem.
However, not all the news is bad. The release on Sony’s console seems to have had a positive effect on other platforms, as:
- A notable increase in players on Xbox and PC has been registered
- The Steam version would have added around 55,000 additional copies in the same period
This suggests that the multi-platform release not only generates direct sales but also has a ripple effect on the rest of the ecosystem. Additionally, other Xbox titles have had much more impressive results on PS5. For example, Forza Horizon 5 would have surpassed 5.7 million copies sold, while Gears of War: Reloaded would have exceeded one million, with a large percentage on the rival console.
With these numbers on the table, the strategy doesn’t seem so clear, as not all games work the same way outside the Xbox ecosystem, but when they do, the impact can be huge.
The big question remains in the air: Will Xbox bet on more multi-platform releases despite mixed results?

