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Home»Featured»Controversy opens: Epic defends Unreal Engine 5 and accuses developers of not doing it right
Controversy opens: Epic defends Unreal Engine 5 and accuses developers of not doing it right
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Controversy opens: Epic defends Unreal Engine 5 and accuses developers of not doing it right

Adrián FuentesBy Adrián Fuentes27 August, 2025No Comments

Tim Sweeney assures that the performance failures are not from the engine, but from the lack of optimization.

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The Unreal Engine 5 has become one of the most popular engines in the industry, powering major productions that bet on cutting-edge graphics. However, its growing adoption has also brought a recurring debate: are games developed with this technology suffering from too many technical issues?

  • You might be interested in: Unreal Engine and the problems in Mafia: The Old Country

Recent titles like Metal Gear Solid Delta: Snake Eater have raised doubts about their performance on PC, putting the Epic Games engine in the spotlight. But from the company’s perspective, it’s clear: the blame lies not with the tool, but with how it’s used.

Tim Sweeney points to optimization as the real problem

In statements to This Is Game, Tim Sweeney, CEO of Epic Games, assured that performance issues are not the engine’s responsibility, but rather the development process. According to him, many studios start their projects by testing on high-end hardware and leave optimization for more modest equipment until the final stages, resulting in unstable performance on PC.

The main reason why Unreal Engine 5 games don’t work properly on certain PCs or GPUs is the development process. Many start with high-end hardware and optimize late.

Epic acknowledges that optimization is a complex task, but insists it should be addressed from the beginning of production. At the same time, the company claims it’s working on strengthening engine support and providing better training for developers, with the goal of minimizing these issues in future releases.

Thus, Unreal Engine 5 will continue to be one of the industry’s most important bets, although the technical success of each game will depend largely on how teams implement it.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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