The study ensures that in the final game there will be much wider scenarios, faithful to the tradition of the saga.
More stories in the category News
- The Xbox app for Windows on ARM will allow downloading compatible games for the first time
- The Division 2 will have a historic announcement at Gamescom with a new major project
- Black Myth: Wukong arrives on Xbox with 81 achievements, many more than on PS5
Don't miss anything and follow us on Google News! |
With the second phase of the Open Beta of Battlefield 6 about to begin, part of the community has expressed its doubts about the reduced size of the available maps in the first round of testing. Some players believe that these scenarios limit the experience, moving away from the massive combat style that has characterized the franchise.
- You’re interested in: Battlefield 6: date and time of return of the Open Beta on Xbox and other platforms, take note
In response to these comments, David Sirland, lead producer of EA DICE, has explained on social media that the choice of maps for the beta was not casual. According to his words, the goal was to show “the intensity and accelerated pace” of the most direct multiplayer confrontations, and demonstrate that the team can also offer that type of experience. Sirland himself confirms that in the final version of the game there will be large-sized maps, with a more varied and less frantic pace than seen in this testing phase.
What we can expect in the final game
The message is clear: Battlefield 6 will maintain the extensive maps that are part of its identity, combining close and fast combat with large-scale battles. Meanwhile, the second phase of the beta will begin tomorrow, Thursday, August 14, and will be available to all players on Xbox Series, PlayStation 5, and PC, without the need for early access. The official release is still scheduled for October 10, 2025.
- In addition to the scenarios and modes already seen in the first part of the beta, players will have the opportunity to try new locations and experience changes in the balance of weapons and vehicles. These modifications respond directly to the feedback received during the first weekend, with adjustments aimed at improving the gaming experience and promoting more varied combat.
For now, DICE is keeping the complete details of the larger maps under wraps, which suggests that they could be one of the big surprises in the pre-launch promotional campaign. With the commitment to offer variety in scenarios and a gameplay pace that satisfies both those who enjoy direct action and fans of strategic battles, the studio seeks to make it clear that the final experience will be much broader and more balanced than what was seen in this beta.
