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Home»News»Xbox Ally vs Ally X: Microsoft explains the difference between the two models and their target audience
Xbox Ally vs Ally X: Microsoft explains the difference between the two models and their target audience
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Xbox Ally vs Ally X: Microsoft explains the difference between the two models and their target audience

Adrián FuentesBy Adrián Fuentes20 August, 2025No Comments

The standard version aims for 720p, while the X model offers premium performance at 1080p.

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In a new episode of the Official Xbox Podcast, Jason Ronald, director of next-generation games at Microsoft, took the time to explain the differences between the two models of the Xbox Ally handheld console. The question revolved around the inevitable comparisons between the base version and the more powerful one, and Ronald made it clear: one is designed for accessibility and the other for those seeking the best possible experience.

  • You might be interested in: 50 things you should know about Xbox’s handheld consoles: ROG Xbox Ally X and ROG Xbox Ally

According to the executive, the Xbox Ally is designed as the most common and affordable option, focused on offering solid performance at 720p anywhere. Its interior includes an AMD Z2A processor, 16 GB of memory, and 512 GB of storage, enough to run current games in portable format without sacrificing comfort.

Xbox Ally vs Ally X: two handhelds, two distinct experiences

The difference comes with the Xbox Ally X, aimed at more demanding players. This model takes advantage of the AMD Z2 Extreme AI SoC, accompanied by 24 GB of memory and 1 TB of storage, allowing it to reach a stable experience at 1080p and perform like a premium machine.

Jason Ronald highlighted that the Ally X has been designed for those who want the console to become their “home for all their games“. With this configuration, Microsoft’s handheld aims to handle both current and upcoming titles throughout this generation without issues.

The move reflects Xbox’s strategy to diversify its hardware to reach different types of players while maintaining full compatibility across the entire catalog. A clear bet on giving users the freedom to choose how and where to enjoy their games.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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