The 9.0 patch is now available on all platforms with important adjustments for combat.
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The highly anticipated 9.0 update for Warhammer 40,000: Space Marine II is now available and brings with it a plethora of adjustments that affect nearly every aspect of the game. This new patch focuses on both quality of life and overall balance of matches, including significant changes to melee weapons, improvements for specific classes, stability fixes, and new features for the Siege mode.
The development team has detailed all the changes through Dmitry Grigorenko, their director, who has emphasized that this update not only solves problems, but also prepares the game for future content expansions.
All the Main Changes in the 9.0 Patch for Space Marine II
The update includes improvements and adjustments in the following areas:
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Datavault: interface redesign, new Trygon entity, and updated rewards in Siege mode.
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Gameplay Balance: increased damage for melee weapons like Chainsword or Power Sword, making them comparable to heavier options like the Thunder Hammer.
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Complete Review of the PvE Melee Arsenal, with redesigned progression to ensure that relic weapons are always superior to lower-ranked ones.
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Massive Changes to PvE Firearms: rifles, carbines, pistols, and heavy weapons receive significant adjustments to recoil, damage, rate of fire, and ammunition.
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Specific Improvements to Class Perks, highlighting new effects for Assault and Heavy classes.
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Auxiliary Weapons like the Inferno Pistol or the Grenade Launcher improve their overall performance in PvE.
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Combat and Animation Adjustments, including protection against repeated stuns, improved control, and corrections to key movements.
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The Siege Mode is Rebalanced: adjustments to store costs, improved wave progression, more reliable AI, and visual changes to map geometry.
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More Accessible PvP: faster progression, new weapons for each class, and an increased level cap to 44.
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Revised AI: solutions to behavioral errors in enemies like Lictor, Cultist, or Neurothrope.
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Customization: corrections to emblem placement and cosmetic pieces.
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Technical Stability: performance improvements, visual error corrections, and adjustments to matchmaking.
Balance and Performance Change Notes
Among the most relevant details of the patch:
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Relic weapons now dominate in each class of weapon: sniper rifles, assault rifles, carbines, heavy weapons, meltaguns, and more.
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Adjustments to firing rates, recoil, damage coefficients, and magazine capacities in over 20 weapon variants.
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The Inferno Pistol now focuses on crowd control, with improvements to area and damage, moving away from its direct damage role.
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The Plasma Incinerator improves its charge and ventilation speed.
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The Siege Mode receives significant improvements to pace and wave logic to avoid bottlenecks or inconsistent difficulties.
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Systems are introduced to prevent “stunlock” when receiving multiple consecutive heavy hits.
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Over a dozen errors in animations, physics, and sector progression are solved.
Pending Solution: The Critical Server Error
Despite the large volume of improvements, the team acknowledges that the most severe error related to server blocking in Siege Mode has not yet been solved. According to the director himself, this is the team’s top priority at the moment, and they are already working to resolve it in the next patch.
