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Home»Consoles»Xbox Next with APU Magnus: Microsoft aims at PC audience in its new console without considering PS6
Xbox Next with APU Magnus: Microsoft aims at PC audience in its new console without considering PS6
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Xbox Next with APU Magnus: Microsoft aims at PC audience in its new console without considering PS6

Adrián FuentesBy Adrián Fuentes4 August, 2025No Comments

The future Xbox console will integrate the APU Magnus, a chip that seeks to rival pre-assembled computers more than the next PS6.

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Microsoft is not following the traditional path of conventional consoles. According to Digital Foundry, the future Xbox Next will use a new APU called Magnus, which will completely change the approach to hardware by allowing scaling of an entire family of systems with modular architecture. This is something we discussed a few weeks ago on Generación Xbox.

Instead of opting for a monolithic chip like the one used by PlayStation 5 or Xbox Series, this new design separates the CPU and GPU into two independent blocks, allowing for the manufacture of different configurations and the release of revisions more frequently. This opens the door to a strategy more similar to PC hardware cycles than the classic console generational model.

Magnus APU: Modular Architecture and Flexibility for Future Xbox

The most striking aspect of this leak is that the next Xbox is not just designed to compete with the PS6, but directly with pre-built PCs on the market. The idea would be to launch more powerful or more affordable teams with the same technological base, all framed in Microsoft’s strategy to turn each device into an Xbox extension.

This change in approach also marks clear differences with the traditional model that has dominated the industry for decades. To better understand it, we reflect it in the following comparison:

Comparison: Xbox Next with Magnus APU vs. Traditional Consoles

Feature Traditional Consoles (PS5, Xbox Series…) New Xbox Next with Magnus APU
Architecture Monolithic chip (CPU + GPU integrated) Chiplet (CPU and GPU separated)
Generational Model Every 7-8 years More frequent iterations
Hardware Scalability Limited to a single model Several models with the same base
Manufacturing Cost Balanced between power and price Flexible depending on configuration
Long-term Compatibility By generations By families or “phases”
Competitive Approach Other consoles (PlayStation) Pre-built and desktop PCs
Microsoft’s Objective Closed console for video games PC-like Xbox system

Additionally, from AMD, it is speculated that this architecture would allow for cost reduction compared to pre-assembled computers, offering a more powerful, compact, and economical alternative for playing latest-generation titles, both on console and desktop.

If confirmed, this design would also mean a break with the traditional generational model, adopting a phase-based approach in which future Xbox consoles would share key components, but vary in power or performance.

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Microsoft’s new console still has no official release date, but everything indicates that its launch will precede that of the PlayStation 6, so we may soon be out of doubts. What is clear is that the console war as we know it could have its days numbered.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrian
Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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