The new patch introduces gameplay adjustments, bug fixes, and technical optimizations for a more fluid experience.
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The long-awaited update 1.5 for Wuchang: Fallen Feathers is now available on Xbox Series and PlayStation 5, and it comes with an extensive list of changes aimed at refining the experience. From improvements in animations and combat balance to the correction of errors that blocked specific endings, the patch seeks to directly address community feedback.
One of the most notable changes is the invincibility when getting up after being knocked down, which is now more effective in preventing unfair attacks in the early stages of the game. The healing animation has also been accelerated, allowing players to chain a dodge immediately after drinking, adding an extra layer of strategy.
Main New Features of Update 1.5
Gameplay Improvements and Adjustments
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Adjustment to invincibility frames when getting up after being knocked down to prevent receiving attacks during the animation.
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Faster healing animation and the ability to cancel it with a dodge to increase strategy.
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Changes to animations, values, and level design for some NPCs and enemies.
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Added dialogue to complete certain storylines and optimization of exhaustion animations (which will be further improved in the future).
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Solution to the faction bug in Chapter 4, adjustment to level design, and improvements to BVB performance.
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Correction of the dialogue order between Fang Yao and He Youzai to unlock the “Bound by Fate’s Threads” and “Dream’s Sweet Deceit” endings.
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Review of equipment and item descriptions.
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Added and revised audio lines, including additional Wuchang voices and NPC dialogue.
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Reduced impact resistance of some main enemies so that light attacks can interrupt their attacks more easily.
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In later stages, enemies can be affected by spells and abilities to chain light combos and maintain pressure.
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Increased activation interval of spike traps.
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Reduced damage from landmines in Chapters 2 and 3, while maintaining their tactical utility to stun enemy groups.
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Reduced the number of landmines in Chapter 3.
Optimization
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Faster elevators when waiting, and correction of an error in Chapter 5 that could trap the player.
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Preparation to allow choosing to respawn after dying at a Sanctuary or boss entrance.
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Preparation for a more noticeable visual effect when collecting Red Mercury Essence.
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Adjustments for the future arrival of new traditional weapons and armor (including Wei/Jin dynasty armor) in the Deluxe Edition compensation.
Error Corrections
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Solution to an error that prevented configuring certain buttons in the control remapping menu.
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Fix for a bug where the Buddha statue could disappear from the inventory when forcing the game to close after placing it in the Palace Hill in Chapter 1.
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Correction of issues with the Benediction and Jade Pendant that did not work correctly in NG+ cycles.
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Solution to terrain problems that could leave the player stuck.
Critical Bug Fixes
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Fix for a GPU bug caused by semi-transparent assets in extreme scenarios.
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Solution to a crash caused by unnecessary rendering calls in specific cases.
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Correction of freezes due to GPU locks under certain conditions.
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Fix for a bug that could occur at the end of map loading due to concurrency in the animation blueprint.
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Other minor stability corrections.
This patch also lays the groundwork for future additions, including new weapons and armor inspired by the Wei/Jin era, planned for the Deluxe Edition. Additionally, elements of the code and graphical resources have been optimized to improve overall stability.
The developer has confirmed that they will continue adjusting the game based on player suggestions, with the goal of perfecting every aspect of the Wuchang adventure.
