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Home»News»We’re Building the Future of Xbox”: AMD Reaffirms Total Alliance with Microsoft
We’re Building the Future of Xbox”: AMD Reaffirms Total Alliance with Microsoft
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We’re Building the Future of Xbox”: AMD Reaffirms Total Alliance with Microsoft

Adrián FuentesBy Adrián Fuentes19 June, 2025No Comments

Xbox and AMD take a firm step: "We're going to design the entire gaming ecosystem together".

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In a move that directly points to the future of Xbox, Microsoft and AMD have confirmed a deeper alliance that will go far beyond the development of custom chips for consoles. Both companies will work on a shared technological roadmap to offer advanced gaming experiences on console, portable, PC, and cloud gaming, all under the same vision: putting the player at the center, regardless of where they play.

This collaboration dates back to the Xbox 360 era, but now it expands with unprecedented ambition. AMD will not only continue to produce custom processors for Xbox, but will also design gaming optimized chips combining Ryzen and Radeon architectures for a range of devices that includes consoles, portable devices like the ROG Xbox Ally, and cloud gaming solutions. All of this, with guaranteed backward compatibility to preserve existing game libraries.

A alliance for the new generation of Xbox

Microsoft is laying the foundations for an open, powerful, and multi-platform ecosystem that does not limit the player to a single device or store. This approach is reflected in the expansion of Xbox Cloud Gaming and support for PC and other platform titles on its consoles. Now, with AMD as a strategic partner, that vision is materialized at the silicon level.

Both companies will work on chips designed from scratch for modern gaming, incorporating artificial intelligence to improve rendering, efficiency, and performance. From home consoles to portables and cloud servers, the shared architecture will offer consistent performance and the ability to move between platforms without losing progress or quality.

“We are delighted to deepen our relationship with Microsoft and move forward together towards an open and vibrant ecosystem that delivers the next generation of immersive experiences,” said AMD, highlighting that this collaboration will also open up new opportunities for developers and studios around the world.

Performance, AI, and backward compatibility as pillars

One of the key pillars of this generational leap is the use of new AI models integrated into the hardware itself. These will allow for accelerated graphics processing, improved environment simulation, and reduced development costs, paving the way for more ambitious games without compromising performance.

Backward compatibility is another crucial aspect. Microsoft has made it clear that any hardware advancement will not compromise access to existing games. This means that, although there will be more powerful chips and advanced features, players will still be able to enjoy their Xbox games on future generations.

The recently announced portable ROG Xbox Ally represents just one part of this strategy: a hybrid hardware that combines console and PC, prepared for local and cloud gaming. But what is being gestated goes much further: it is a total gaming infrastructure that redefines the limits of traditional hardware.

A strong bet on multi-platform gaming

In practice, this initiative aims to consolidate the Xbox experience across all fronts: console, portable, PC, and cloud. Each device will integrate customized hardware optimized for seamless gaming, advanced graphics, and AI-driven features. The result will be an accessible Xbox platform across multiple devices, with unified and synchronized experiences.

At Microsoft, we are shaping a shared and ambitious vision for the future of gaming: one that allows players to play without interruptions on any screen and puts the player at the center of the experience, wherever they are. We are very excited to deepen our collaboration with Microsoft, a relationship that has already spanned more than two decades of innovation and trust: from the early days of Xbox 360 to the most advanced consoles like Xbox Series and the recently announced ROG Xbox Ally.

Looking to the future, AMD will go beyond the development of custom chips for Xbox consoles, designing a complete roadmap of gaming-optimized chips that combine the power of Ryzen and Radeon in consoles, portables, PCs, and the cloud. All of this, with guaranteed backward compatibility, so that players can access their favorite Xbox games on multiple platforms.

Together, we are building an open, powerful, and vibrant ecosystem, driven by artificial intelligence, with new models that improve rendering from console to cloud gaming. AMD and Microsoft are joining forces to define the next generation of immersive gaming and bring these technologies to players around the world.

This approach also reinforces the position of Windows as the primary platform for PC gaming, a move that has already been observed with the push for Xbox Play Anywhere, exclusive titles also available on Steam, and support for mods, among other measures.

What to expect in the short and medium term?

Although no specific console model has been announced, everything suggests that the next few years will be marked by the arrival of multiple Xbox devices with advanced AMD architecture. The idea of a single, closed console is fading away: what is emerging is a modular and connected ecosystem, where the player chooses how and where to play without losing quality or access.

  • Shared vision with Microsoft

    AMD and Microsoft are committed to a shared vision for the future of gaming: seamless gaming on any screen, centered entirely on the player.

  • More than two decades of collaboration

    AMD highlights that the Xbox alliance began in the Xbox 360 era and continues with strength to current consoles (Xbox Series) and future ones.

  • Direct support for Xbox portable (ROG Xbox Ally)

    The commitment to the new portable ROG Xbox Ally is reaffirmed, in which AMD is collaborating with Microsoft to ensure its performance and compatibility.

  • Complete roadmap of custom chips

    AMD will not only make chips for consoles: it will design a complete roadmap of processors optimized for consoles, portables, PCs, and the cloud, integrating Ryzen CPUs and Radeon GPUs.

  • Total backward compatibility

    One of the pillars of this collaboration will be full backward compatibility, allowing players to play classic titles on any device in the Xbox ecosystem.

  • Vibrant and open ecosystem

    AMD and Microsoft want to build an open, flexible, and accessible ecosystem, where players and developers have more freedom to play and create.

  • AI as the basis of new hardware

    The next generation of chips will feature advanced AI models that will allow for improved graphics and accelerated processing, both on console and in the cloud.

  • Goal: Xbox without barriers

    Everything suggests that the future Xbox will not be just a console: it will be a total platform that will work on console, portable, PC, and in the cloud without limitations.

This also opens the door to hybrid models between console and portable, more devices like the ROG Xbox Ally, and possibly new proposals for desktops with support for external digital platforms, something already mentioned by insiders.

In short, Microsoft and AMD are cooking up a new generation that will not only bring more power, but a different way of understanding gaming. And all of this without breaking with what has been built: backward compatibility, services like Game Pass, total integration with the cloud, and the promise of more freedom for players.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrian
Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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