The new DLSS 4 plugin from NVIDIA arrives at Epic's graphics engine and promises to revolutionize optimization in video games.
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Epic Games has officially launched Unreal Engine 5.6, the latest version of its powerful graphics engine, and it’s arrived with one of the most desired additions by the development community: the NVIDIA DLSS 4 plugin is now natively compatible with the editor.
This integration marks a major step forward for those working with Unreal Engine, allowing the application of the latest super-resolution, anti-aliasing, and intelligent scaling techniques with just a few clicks, without even writing a single line of code. And the best part: it works with all types of projects, from indie games to AAA blockbusters.
DLSS 4 Lands in Unreal Engine 5.6, Opening Up New Optimization Possibilities
Thanks to this new add-on, developers can directly implement the DLSS 4 system in their projects, which now better utilizes VRAM memory and rendering channels, with a much lower impact on overall performance. This translates to:
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Higher frames per second (FPS) rates
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Next-generation AI-powered anti-aliasing
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Direct integration with Blueprint, no programming required
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Full compatibility with the latest GeForce RTX graphics cards
This move by NVIDIA and Epic will make it even easier for studios to adopt intelligent scaling technologies, which in turn could lead to more optimized games, especially on consoles like Xbox Series, where the balance between visual quality and performance is crucial.
The DLSS 4 plugin can now be implemented in any active project in Unreal Engine 5.6, making it a key tool for multi-platform development. From now on, it will be easier than ever to apply super-resolution and improve overall performance without compromising visuals.
