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Home»News»This is Obsidian’s plan for the next few years
This is Obsidian’s plan for the next few years
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This is Obsidian’s plan for the next few years

Adrián FuentesBy Adrián Fuentes3 February, 2026No Comments

The study bets on spacing releases and taking care of its team after an intense year.

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In recent hours, multiple readings have circulated about a recent interview with Obsidian, but it’s worth focusing on the real message the studio is conveying: adjusting expectations, long-term planning, and internal stability. Far from an alarmist scenario, the conversation paints a picture of a team that’s frankly analyzing what happened and is already making decisions to improve their course.

The interview, published by Bloomberg and later commented on by Jason Schreier, reviews a particularly busy period for the studio, marked by several major releases and a natural reorganization after that effort.

Obsidian bets on balance, planning, and sustainability

From Obsidian Entertainment, they recognize that releasing three games in the same year was not ideal, something that Josh Sawyer himself attributes to internal planning decisions rather than structural problems. The goal now is clear: space out projects, avoid team burnout, and ensure healthier development cycles for their nearly 280 developers.

  • In terms of results, the studio assumes that The Outer Worlds 2 and Avowed did not meet initial projections, while Grounded 2 has established itself as a standout success. This has led to prioritizing resources better and not planning, for now, a third installment of The Outer Worlds, avoiding forcing a saga without the right context.

The well-known internal goal of five-year profitability has also been mentioned again, applied to many Xbox studios. From within, it’s seen as a financial reference framework, not as an immediate creative pressure, and has facilitated strategic decisions such as expanding the presence of some games on other platforms.

The message from Obsidian is clear: less rush, more focus, and greater team protection. A roadmap designed to reinforce the quality of their next projects and ensure a solid future within the Xbox ecosystem.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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