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Home»News»This is how Ubisoft reorganizes after its restructuring: five Creative Houses and a new development model
This is how Ubisoft reorganizes after its restructuring: five Creative Houses and a new development model
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This is how Ubisoft reorganizes after its restructuring: five Creative Houses and a new development model

David FernándezBy David Fernández21 January, 2026No Comments

The company redefines its creative structure with specialized studios, total brand control and direct focus on players.

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Ubisoft has detailed how its new development model looks after the recent internal restructuring. Far from being a simple organizational adjustment, the French company has opted for a profound change: five major Creative Houses, each focused on a specific type of experience, with creative, financial, and brand responsibility from start to finish.

The goal seems clear, to put the player at the center, to concentrate specialized talent and make faster and more efficient decisions, with teams responsible not only for development but also for the long-term commercial performance of each franchise.

Ubisoft’s new Creative Houses model

Each Creative House will function as a almost autonomous creative unit, organized around a specific genre and with its own leadership. These divisions will be responsible for the relationship with players, the development of essential experiences for their target audience, and constant communication with the community from the early stages of development.

General structure of the new model

Principle Description
Player-centric focus Development guided by specific audiences and defined genres
Specialization Concentration of expert talent in specific types of experiences
Dedicated leadership Management teams with long-term incentives
Total responsibility Creative, brand, and financial control
Long-term vision Sustainable growth and generation of recurring revenue

The five Creative Houses and their franchises

CH1 – Vantage Studios

  • Scaling up Ubisoft’s major brands to become annual multimillion-dollar franchises
Franchises
Assassin’s Creed
Far Cry
Rainbow Six

This group will focus on the most powerful and established IPs, with the goal of expanding them, maintaining regular releases, and strengthening their weight as economic pillars of the company.


CH2 – Competitive and cooperative shooters

  • Experiences centered on tactical action and team play
Franchises
The Division
Ghost Recon
Splinter Cell

Here, sagas with the greatest potential for multiplayer, cooperation, and competition are grouped, with a clear technical and systemic focus.


CH3 – Selected Live experiences

  • Games as a service with strong identity and active communities
Franchises
For Honor
The Crew
Riders Republic
Brawlhalla
Skull & Bones

This division will manage live titles, prioritizing quality, personality, and sustained engagement over mass production.


CH4 – Fantasy worlds and immersive universes

  • Adventures with strong creative weight and proprietary universes
Franchises
Anno
Might & Magic
Rayman
Prince of Persia
Beyond Good & Evil

A Creative House oriented towards more authorial experiences, fantasy worlds, and historical sagas from Ubisoft’s catalog.


CH5 – Casual and family games

  • Regaining presence in the mass market and multi-platform
Franchises
Just Dance
Idle Miner Tycoon
Ketchapp
Hungry Shark
Invincible: Guarding the Globe
Uno
Hasbro

This group seeks to strengthen Ubisoft’s position in accessible, mobile, and family games, with high reach and long life cycles.


New IPs and total control of development

In addition to reorganizing its existing franchises, Ubisoft has confirmed that four new IPs are in development, including March of Giants. The company will communicate later which Creative House each one will belong to.

Each Creative House will have total control of the process: from creative development to marketing, publishing, and sales. They will also be directly responsible for financial results (P&L) and cash generation, bringing decision-making closer to where real value is created.

This model also improves visibility of development calendars, milestones, and risks, facilitating earlier adjustments and better-informed decisions throughout the production cycle.

With this restructuring, Ubisoft completely redefines how its games are conceived, developed, and managed, betting on less dispersion, more specialization, and a more direct and constant relationship with its communities.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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