An ambitious title that has completely disappointed critics and players.
More stories in the category News
- DayZ expands with the largest map to date: desert, war and extreme survival
- Everything you need to know about linking Steam and Xbox
- When is Atomic Heart 2 coming? The studio reveals the current state of the project review
Don't miss anything and follow us on Google News! |
June has been packed with notable releases for Xbox and PC, but there’s also been room for disappointments. Among all the games launched this month, one has received an especially negative reaction from the public: MindsEye, the futuristic action shooter set within the Everywhere universe, has ended up being pinpointed as June’s worst release.
Developed by Build a Rocket Boy, the studio founded by the former GTA producer, this title was presented as an immersive, intense experience with a cinematic focus. However, after its launch, criticism has mounted, both for its technical issues and a gameplay proposal that has failed to convince almost anyone.
Why has MindsEye been June’s worst game?
Since its release, MindsEye has accumulated negative reviews on Steam and social platforms like Reddit or X. The reasons are several, but the most notable ones are:
- Poor performance even on powerful equipment
- Generic and clumsy gameplay, lacking its own identity
- Chaotic storyline, with forced scenes and poor pacing
- Graphical errors, broken physics, and frequent bugs
- Short duration and almost no replay value
Additionally, as part of the Everywhere universe, many players expected MindsEye to serve as a grand introduction to this developing platform. But what they’ve seen is quite the opposite: a failed experience that, rather than generating interest, has raised doubts about the project’s future in general.
The game arrived on PC as part of the Everywhere client’s early access, and although it’s still in its early stages, the overall state of the product has been so disappointing that most consider it a direct failure.
In the words of some Steam users: “it’s as if they wanted to make a futuristic GTA without a budget, ideas, or testers.” Comparisons to more polished and innovative titles like RoboCop: Rogue City or Ghostrunner 2 haven’t taken long to arrive.
MindsEye has not only been June’s worst game, but it’s also shaping up to be one of the worst of the year if it doesn’t receive a thorough overhaul. And what’s most concerning is that this release may have damaged the overall image of the ambitious Everywhere project. To make matters worse, the first layoffs have been announced at the studio, leaving this game as one of the most random releases not only of this year… but also competing with others from the past.
