The first patch after beta fixes errors, refines control and improves overall performance on all platforms.
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With its official release just around the corner (arriving tomorrow), Battlefield 6 comes with a major update. Patch 1.0.1.0 is already available and brings dozens of adjustments and fixes applied after feedback received during open betas and Battlefield Labs tests. The goal is clear: to polish the experience, balance combat, and optimize performance across all platforms.
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Among the most notable improvements, the studio has reviewed player mobility, reducing the boost between slides and jumps, lowering the jump height, and increasing inaccuracy when shooting while in the air. The weapon recoil has also been adjusted and shooting consistency improved.
Key Features of Patch 1.0.1.0
General Movement and Gameplay Improvements
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Reduced boost when linking slides and jumps to prevent speed abuse.
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Additional penalty for repeated jumping and slight reduction in jump height.
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Increased inaccuracy when shooting in the air or while sliding.
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More realistic parachutes: reduced initial acceleration and updated animations.
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Smoother transitions between running, aiming, crouching, and shooting.
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More consistent weapons when aiming from the hip or after a fall.
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Faster and more natural landing and climbing animations.
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Improved underwater movement and more stable camera when exiting a slide.
Changes to Weapons and Gadgets
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Complete rebalancing of recoil and shot dispersion for more precise control.
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Damage adjustments to shotguns and assault rifles to balance close combat.
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Improved sights and reticles with better lighting and contrast.
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Anti-tank missiles (MBT-LAW and AT4) redesigned with more realistic trajectories.
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Reduced damage from rocket launchers to infantry to prevent abuse in closed areas.
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Thermobaric and smoke grenades revised: shorter effect duration and better visual coverage.
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Drones and automatic turrets with more reactive AI and fluid physics.
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Repair tools and defibrillators adjusted to prevent over-healing or excessive damage.
Vehicles and Ground/Air Combat
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Helicopters with more responsive controls and improved maneuverability to evade attacks.
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Tank turrets with faster rotation and more precise aiming.
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More effective smoke countermeasures to break missile locks.
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Improved impact detection, destruction physics, and collisions.
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New visible turbo bar on land vehicles with boost capability.
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Adjustments to destruction sound and camera for aircraft.
Maps, Modes, and Performance
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Redesign of areas in Rush and Breakthrough to better balance attackers and defenders.
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Operation Firestorm receives improvements in lighting, performance, and spawn points.
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Exploit and inaccessible area fixes in Siege of Cairo and Iberian Offensive.
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Updated anti-air balance in Liberation Peak.
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Smoother respawn animations and less terrain bouncing.
Interface, Sound, and Network
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Cleaner HUD with better icon readability, alerts, and player names.
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Redesigned customization interface with more fluid navigation.
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Fixes for visual errors in the weapon and equipment view.
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Completely overhauled audio: clearer shots, explosions, and footsteps, with improved mixing.
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Improvements to 3D sound positioning to better distinguish nearby enemies.
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Optimized netcode: reduction of “off-camera” deaths, invisible damage, and delayed impact effects.
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More precise synchronization between shots, cover, and collision detection.
Patch 1.0.1.0 arrives to reinforce the technical and playable solidity of the Battlefield 6 launch, which officially releases on October 10th for Xbox Series, PlayStation 5, and PC. With this first major adjustment, DICE aims to offer the most fluid experience possible from the first day of combat.

