The citizen campaign gains political weight in the European Union with a key official endorsement.
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The European initiative Stop Killing Games continues to gain significant support. This week, Nicolae Ștefănuță, Vice President of the European Parliament, has publicly signed the petition that demands companies keep video games functional after they have been sold. “A game, once sold, belongs to the customer, not the company,” stated the Romanian politician.
This endorsement strengthens the movement’s main objective: to prevent distributors from remotely disabling video games without offering an alternative for continued play, something that has happened in recent cases like The Crew, Anthem and other titles linked to online servers. The campaign seeks to preserve consumer rights without conflicting with intellectual property or publishers’ business models.
What the Stop Killing Games campaign proposes in Europe
The citizen petition asks the European Union to require video game distributors to guarantee functional access to sold or licensed titles, at least in a basic version that does not depend on company-controlled servers. In other words, if a game no longer has active support, it should remain reasonably playable for those who have already purchased it.
At no point is access to the source code or commercial rights to the titles requested. Nor is it demanded that the distributor maintain servers or resources indefinitely, but simply that the game does not become unusable after a unilateral closure. With the support of European Parliament members, this campaign could move to a legislative phase in the coming months.
