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Home»Featured»The God Slayer loses its PS5 exclusivity: the Chinese RPG will also arrive on Xbox Series
The God Slayer loses its PS5 exclusivity: the Chinese RPG will also arrive on Xbox Series
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The God Slayer loses its PS5 exclusivity: the Chinese RPG will also arrive on Xbox Series

David FernándezBy David Fernández4 December, 2025No Comments

The promising action RPG from Pathea Games is no longer exclusive and confirms release on Xbox Series.

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The God Slayer, that action RPG originally presented as a project exclusive to the PlayStation China Hero Project, is back with a significant change: it’s no longer a PS5 exclusive and its release is also planned for Xbox Series and PC. A move that completely expands its scope and makes it clear that the game has taken an independent route from Sony.

The new trailer released today clearly shows why the title is generating so much attention. Visually, it looks spectacular, with a focus that combines Asian aesthetics, highly stylized combat, and sci-fi elements. The mix works surprisingly well, creating powerful scenes in both open spaces and futuristic areas, where enemies range from skilled swordsmen to high-level robotic units.

The God Slayer breaks away from the China Hero Project and confirms platforms

The move is significant. According to official information from Pathea Games studio (known for My Time at Sandrock), the game is no longer part of the PlayStation China Hero Project and is not funded by Sony. This opens the door to a wider multi-platform release from day one.

The confirmed platforms so far are:

  • Xbox Series

  • PS5 and PS5 Pro

  • PC (Steam)

The studio has also set a very distant release window: 2027. With such a wide margin, it wouldn’t be surprising if the title ends up landing on the future PlayStation 6 or the next generation of Xbox, although that’s not confirmed yet.

An action RPG that aims high in visuals and combat

In the presentation trailer, we can see the protagonist, Cheng, facing human and mechanical enemies, with carefully crafted animations, particle effects, and an artistic design that combines tradition and futurism in a very striking way. The combat scenes have a marked rhythm, with quick dodges, counterattacks, and a style that reminds us of some of the most recent Asian action RPGs.

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For being the first real gameplay sample, it’s a pretty solid advance that makes it clear the project is on the right track.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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