The study explains why the game reached the market with incomplete features before its closure.
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The recent announcement of the server closure of Highguard has been accompanied by a direct explanation from its developers. The game’s director, Chad Grenier, has publicly acknowledged that the title launched with less content than planned due to the studio running out of time and financial resources during development.
This situation comes just after it was confirmed that the game will permanently shut down its servers on March 12th, ending its online phase just a few months after its release.
The studio admits the game was released before it was complete
Following several questions from players on social media about the state of the game at launch, Grenier explained that the Wildlight Entertainment team had to make a tough decision.
According to the director, the studio had no margin to further delay the release, which forced them to publish the game even though they knew some important features were not yet ready.
Among the elements that arrived later or were planned for the future were progression systems such as account levels or skill trees, something that some players found surprising was not present from the start.
The low number of players has hastened the closure
- Some users asked the team why they didn’t continue development during the first year to try to recover players, citing examples of titles that managed to recover after a difficult start.
- But the game’s director explained that the economic reality of the project made it impossible, as the number of active players was too low to maintain server and development costs.
With this situation, the studio has decided to end the project, which means that Highguard will permanently cease to function as of March 12th.

