The title, formerly known as Gujian 4, is presented as an independent role-playing game.
More stories in the category News
- Delta Force: all the content that arrives this week to the Free to Play on Xbox
- Xbox and Game Pass releases of the week: all games available from today to Friday
- Black Ops 7 would feature 16 maps at launch, including classic Black Ops 2 scenarios
Don't miss anything and follow us on Google News! |
The Chinese market continues to gain presence in the international video game industry, and one of its most anticipated projects now has a definitive name. It’s Swords of Legends, the next installment in the Gujian saga, which has been in development for approximately two years and is aimed at consoles and PC, and which we told you about yesterday.
The Gujian series is very popular in China, but it has had little impact outside its borders. With this new release, the developers are looking to take a step further and offer a proposal that can attract a global audience.
What we know about Swords of Legends
This title has been in development for approximately two years and is presented as a single-player adventure, with a strong narrative component and a more traditional structure that sets it apart from current trends. It’s not a soulslike or an open-world game, but rather a linear RPG with a lot of content, designed to offer a solid and well-directed experience, with combat, exploration, and character progression.
Another important detail is that Swords of Legends is a standalone title within the franchise, which means that players won’t need to have played the previous chapters to enjoy it. Its story, inspired by Chinese mythology and classical literature, promises to immerse players in a journey filled with mysticism and ancient legends.
Previously known as Gujian 4
Originally known as Gujian 4, the name change aims to give the project a stronger identity as it prepares for its global launch. With this move, the developers hope to make the title more accessible and attractive to an international audience, while consolidating the Swords of Legends brand as a new reference point for Eastern-style RPGs on consoles and PC.
With this approach, Swords of Legends is shaping up to be an RPG with a strong narrative component and more guided gameplay, moving away from current trends of open-world games and ultra-difficult titles. While not much material has been shown yet, everything points to it being the entry point for many Western players to a saga that had previously remained in the local Chinese market.
