A tactical shooter with no concessions, designed for those seeking real tension and operational precision on Xbox.
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After consolidating itself on PC as one of the most respected tactical FPS games in recent years, Ready or Not lands on Xbox Series with the firm intention of occupying the space that almost no one dares to claim: that of the methodical shooter, without haste, without help, without forgiveness. Here you don’t come to empty loaders wildly, but to enter with your head, analyze, execute… and hope that no one messes up at the most critical moment . I’ve been with it for days, and few times have I felt so inside an operation like in this game.
Technical Section
On Xbox Series X, the performance is stable and responds well to what is expected from the type of experience it proposes. Constant 60 FPS even in closed spaces, with almost non-existent loading times and an atmosphere achieved thanks to good use of lighting and ambient sound. It’s not a visual prodigy, but its aesthetic crudeness plays in its favor. Dark rooms, narrow corridors, and common houses where many operations take place create a tense, dense, almost uncomfortable atmosphere.
The sound design is one of its strongest points. Not only does it help with immersion, but it also plays a mechanical role: listening to a step, a door opening, or a poorly executed order can save or ruin a mission. To put a flaw, some interaction animations are still a bit stiff, such as when putting handcuffs or opening certain doors, and in larger scenarios, you can notice some late loading of textures. Still, these are minor details that don’t tarnish the overall experience.
Gameplay
The title puts us in charge of an intervention squad, with operations ranging from entering homes with entrenched suspects to situations with hostages, explosive threats, or mentally unstable individuals. Each mission can have several objectives: securing civilians, arresting key targets, disabling traps, gathering evidence, or even avoiding loss of life at all costs. None of this is resolved by running with a shotgun in hand. You have to plan.
One of the most powerful sensations is the tension before opening a door without knowing what’s behind it. A hidden civilian? A suspect pointing a gun? An improvised explosive trap? Using the mirror under the door, deploying smoke, flanking with companions, or even launching stun grenades becomes routine. And when something goes wrong, you know it right away. Here, there’s no room for error.
Compared to other titles in the genre, Ready or Not is closer to SWAT 4 than to current proposals like Rainbow Six Siege. Where Siege bet on competitiveness and verticality, Ready or Not returns to its origins, to the slow pace and constant tension. And it’s appreciated. On console, there’s nothing like it.
It also reminds us of Door Kickers in its trial-and-error philosophy, although here everything is experienced in first person. And of course, those who enjoyed Zero Hour or Ground Branch on PC will find a more polished and cared-for proposal here, although with a more focused approach on the tactical aspect.
Comparison with other shooters
Many might think that Ready or Not is just “another shooter”, but nothing could be further from the truth. Compared to the immediacy of Call of Duty or the organized chaos of Battlefield, this game is slow, methodical, and punitive. Here, reflexes aren’t as important as preparation. It’s not about killing more, but about doing it better, or even not shooting at all.
It’s also much more flexible than other tactical titles. It doesn’t impose a single path on you, but rather lets you choose how to act. Do I enter through the back door? Do I launch smoke first or try to negotiate? Do I clean the ground floor or risk going up first? These are constant questions, and that keeps the interest even after dozens of hours.
Duration
The game arrives on consoles with a considerable amount of content. There are about fifteen playable maps, each with variations in objectives, the number of enemies, and the behavior of the AI. From private homes to subway stations or nightclubs, each scenario forces you to rethink your strategy. And the most interesting thing is that the maps are not static: enemies change position, civilians behave differently, and you can never trust yourself even if you repeat the mission.
The types of operations include assaults, stealth missions, nighttime operations with thermal vision, bomb defusal, and time-attack rescues. There are more relaxed modes, such as patrols, and others that are really tense, where failure means restarting from scratch. The scoring system heavily penalizes unnecessary shots, excessive use of lethal force, or procedural errors, forcing you to always maintain a containment mentality.
Additionally, there’s a lot of room for customization: you can adjust the equipment, choose between non-lethal or more aggressive weapons, add scopes, flashlights, extended magazines… even modify the behavior of your squad companions, either solo or in cooperative mode.
And speaking of that: the online cooperative mode is one of its strong points. There’s nothing like coordinating with other players, marking positions, synchronizing entries, or resolving situations with real communication. In our sessions, the netcode has been stable, without drops or notable errors. And it’s precisely in this mode where the game reaches its maximum potential.
Conclusion
Ready or Not makes no concessions. It doesn’t have cinematic campaigns, massive multiplayer, or brilliant progression systems. But what it does, it does with surgical precision. It’s a shooter designed for those who want to feel the real pressure of a tactical operation, for those who enjoy planning, coordinating, and executing.
On Xbox Series, it presents itself as a robust, functional, and faithful version to its original idea. And while it still drags some minor details inherited from its passage through early access, it compensates with deep gameplay, constant tension, and enormous replayability. If you have a couple of friends to play with and are looking for something more serious and challenging, Ready or Not can be one of your games of the year.
