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Home»Featured»Review of Metal Gear Solid Delta: Snake Eater
Review of Metal Gear Solid Delta: Snake Eater
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Review of Metal Gear Solid Delta: Snake Eater

Adrián FuentesBy Adrián Fuentes22 August, 2025No Comments

Metal Gear Solid Delta: Snake Eater returns with renewed graphics, classic stealth and 60 FPS, this is what you should know about the new edition for Xbox.

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The return of Snake was one of the most anticipated of the summer, and now it’s here: Metal Gear Solid Delta: Snake Eater. This new version of the legendary 2004 release arrives on August 28th, and it does so with an approach that bets on respect for the original material while updating it in a big way for current consoles.

Analysis of Metal Gear Solid Delta Snake Eater

We’re not facing a reboot or a reinterpretation, but rather a faithful remake of Hideo Kojima’s vision (although he’s no longer at Konami after all these years) they have fully respected the original work. What we find is the same story set in the midst of the Cold War, with Snake having to infiltrate the jungle and prevent a global conflict; but now with a more modern look, much improved immersive sound and a control system that offers both the classic style and a renewed one for new players, there’s room for everyone.


Technical Section

The first thing I noticed when starting Metal Gear Solid Delta: Snake Eater is how smooth everything moves at 60 stable frames per second. I played the original back in the day on PlayStation 2, and the difference is brutal. That version already seemed advanced for its time, but here the jungle feels much more real: dynamic lighting completely changes the atmosphere, sun rays passing through the treetops or rain hitting the vegetation achieve an immersion that we could only imagine before.

Analysis of Metal Gear Solid Delta Snake Eater 1

I was also surprised by the level of detail in Snake. Now it’s not just a more defined model: his clothing gets worn out, wounds leave permanent marks, and facial expressions add a realism that intensifies every scene. Yes, it’s true that in some moments the textures of the environment are not at the expected level for a remake of this magnitude, but even so, the overall visual power does not clash with current standards.

Video Analysis

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Sound has been another leap that I greatly appreciated. When you hear an enemy moving through the grass or a bird taking flight behind you, the feeling of being in the jungle is much more immersive than in the original. If we add to that the intact dubbing, the experience respects what we lived two decades ago, but amplifies it with today’s technology.

Snake returns with more force than ever in a faithful and renewed remake - ¡Comparte!    

Gameplay

If I had to define the gameplay in one word, it would be familiar. Everything that hooked me in 2004 is here: stealth, survival, camouflage, the need to heal wounds manually… but with controls more adapted to the current player. Being able to choose between the classic scheme and a modern one seems like a success to me, because it preserves the essence, but also opens the door to those who never touched the original.

Analysis of Metal Gear Solid Delta Snake Eater 2

If something defines Metal Gear Solid Delta: Snake Eater, it’s stealth, and here it remains intact in spirit. The jungle is still another character, forcing you to think about how to move, when to camouflage, and how to approach enemies. Personally, I’ve been surprised by how well this aspect feels with the new modern controls, which add fluidity and comfort without losing the essence of the classic controls I remembered in 2004. That said, for the most purists, you can also play with the original control scheme.

CQC (Close Quarters Combat) is another of the pillars that I’ve noticed is much more polished. Now grabs, interrogations, and takedowns flow with more naturalness, and the feeling of having control in each confrontation is much greater. The same happens with firearms: although it’s not a shooter in the usual sense, aiming is more precise and responds better, something that in the PS2 version felt more rough.

Analysis of Metal Gear Solid Delta Snake Eater 3

In general, the gameplay of Delta maintains the DNA of the saga, but introduces small quality-of-life improvements that are appreciated. It doesn’t feel like a new game, but rather a renewed version of something that already worked very well, only now adapted to what we expect in 2025.

Survival remains the essence: hunting animals, using traps, healing yourself with what you have at hand, and playing with the camouflage system. It’s true that nowadays we’ve seen more elaborate systems in other games, but here everything fits with the saga’s DNA. It’s that feeling of being isolated in the jungle, where any mistake can cost you dearly, that makes the experience still as intense as it was back in the day.

Analysis of Metal Gear Solid Delta Snake Eater 4

The gameplay has left me with the feeling that they didn’t want to reinvent the wheel, but rather polish it just enough so that the experience feels current without losing what made Snake Eater a classic.

An eternal classic that demonstrates why it remains essential in 2025 - ¡Comparte!    

Duration

The main campaign offers between 15 and 20 hours of play, depending on how we approach the missions and the time we dedicate to stealth versus direct combat. It’s not an adventure that extends unnecessarily, but rather maintains a measured and coherent pace throughout its chapters, just like the original. Additionally, it includes a photo mode, so you can spend time taking the best captures, adjusting this added feature that gives a lot of play, you can make real wonders.

Moreover, replayability is an important factor: changing tactics, trying other camouflages, discovering hidden secrets in the jungle, or unlocking the scenes of the Secret Theater naturally extends the game’s useful life. If we add to this the additional modes like Fox Hunt, the proposal gains ground for those who want to keep squeezing it after completing the main story.


Conclusion

Metal Gear Solid Delta: Snake Eater is a tribute to one of the most influential titles in the saga. It doesn’t break schemes or seek to reinvent what already worked, but manages to update it enough to remain attractive in 2025. Technically, it meets expectations; the control adapts to all types of players, and the story, with its political and human background, maintains all its strength in 2025.

It’s not a perfect remake (there are improvable graphical sections and some animations that haven’t aged well) but what it offers is a faithful, intense, and more immersive experience than ever, with the advantage of moving smoothly at 60 FPS and bringing new additions that add variety as well as its new control.

Snake returns with force, and although we’ve already traversed this jungle, it remains a place where stealth, survival, and tension shine like the first day. For veterans, it will be an opportunity to reunite with a classic; for newcomers, a gateway to one of the best stories in the Metal Gear saga.

We thank Konami for the material provided to carry out this analysis.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrian
Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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