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Home»Reviews»Review of Dying Light: The Beast – You can never have too many zombies
Review of Dying Light: The Beast – You can never have too many zombies
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Review of Dying Light: The Beast – You can never have too many zombies

Adrián FuentesBy Adrián Fuentes18 September, 2025No Comments

We analyze Dying Light: The Beast a game that is much more than an expansion, it is a new paradigm in the franchise that you will have to discover.

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Techland’s latest release is packed with surprises. Dying Light: The Beast was initially intended to be a simple expansion, but after playing for just a couple of hours, it’s clear that we’re dealing with a full-fledged title. Following the August delay, it’s finally here on September 18th, a day earlier than expected, and the wait has been well worth it, although initial doubts have been completely dispelled.

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The formula remains the same, but with interesting twists. Zombies, parkour, crafting, and the tension of nighttime (you know what I’m talking about) are once again the foundation of a game that, without trying to change too much or invent new things, works wonderfully. And if you’re a fan of the series, you’ll find exactly what you’re looking for: gory action, a varied open world, and a protagonist trapped between humanity and monstrosity.


Technical Aspect

The game looks and moves very well. Visually, it may not be as surprising as the first game or its sequel, but it more than delivers. The lighting is still one of its strong points: exploring Castor Woods at sunset or seeing how lanterns pierce the darkness at night is brutal. As I said, it’s not a visually stunning game, but Techland continues to work magic with its graphics engine, giving us a game with a good visual finish that remains stable most of the time, except for some minor drops that can occur in certain areas depending on the action or movements. While this doesn’t mar the experience, it can be solved with future patches.

The scenarios have a lot of detail, from abandoned tourist towns to industrial areas and swamps. It’s an open world, large and varied (not as big as Red Dead Redemption 2’s map), with well-differentiated zones and biomes that invite exploration. Technically, it’s not perfect, with some textures or animations not being up to par, but nothing that breaks the immersion at any moment. What remains intact is the gore: the dismemberments, executions, and blood effects are a festival for fans of the genre. It has a lot, but a lot of “ketchup” – a festival for those who love direct and explicit gore.

In terms of sound, everything comes together: the music rises during tense moments, and the infected make silence uncomfortable. If possible, play with headphones: the immersion multiplies when you hear growls behind you or a group approaching from the darkness. The best part is that Dying Light: The Beast doesn’t lose its good habits and arrives perfectly dubbed in Spanish, with an excellent job that makes you feel even more immersed in the action and story without having to read while playing.

More brutal, more bloody, more Dying Light than ever. - ¡Comparte!    

Gameplay

This is where The Beast demonstrates that Techland knows what it’s doing and has complete control over its franchise. Parkour is once again the star, and it’s still one of the most enjoyable aspects of The Beast: moving across rooftops, chaining jumps, or dodging hordes with agility never gets old. Mastering the system is easy at first, but if you dedicate time, you can perform real stunts, making it even more fun. I know it may sound like more of the same, but if it’s good and works, it shouldn’t be changed.

Combat is more savage than ever. You’re Kyle Crane (the protagonist of the first game), half-human and half-beast. You can destroy enemies with your weapons, but you can also unleash brutal powers that change the pace of confrontations, usually in your favor. This mix between being human with your weapons and melee combat changes radically when you enter beast mode, where you shift to brutality, where you can decapitate or use your special abilities to clear a path, undoubtedly one of the highlights of combat in the game, plus the ability to play cooperatively.

During the day, the game feels more controlled, more about exploration and resource gathering – you know, the usual. But at night, things change: venturing out is a gamble with your life. This is the essence of Dying Light, and it returns with all its force. You can run, hide, or fight desperately – it’s up to you. We once again have dark zones, where you’ll need to use stealth and ultraviolet light to get the best rewards, in exchange for venturing into areas filled with infected. Crafting also returns, as important as ever. You can craft weapons, upgrades, and objects with what you find, which are key to survival. And if you’re into cooperative play, the mode for up to four players multiplies the fun: sharing progress, fighting side by side, and saving each other gives the game an extra life that hooks you.

Kyle Crane’s revenge begins here - ¡Comparte!    

Duration

Completing the main campaign takes over 23 hours, but the game is designed to offer much more. Between exploring Castor Woods, upgrading weapons, completing side missions, and playing cooperatively, the content explodes. If you get hooked with friends, the hours fly by. It’s not a short game or a “play and discard” title: it has the scope of a complete game, even though it was initially intended as an expansion.

Also, knowing Techland and their constant support for their games, we can expect much more within Dying Light: The Beast in the coming months.


Conclusion

Dying Light: The Beast is everything a fan of the series can expect… and a bit more. It doesn’t revolutionize its formula, but makes each familiar element work like the first day: agile parkour, bloody combat, zombies that never get old, and an open world full of corners to explore.

Visually, it delivers; in terms of gameplay, it hooks; and the story of Kyle Crane, trapped between two worlds, human and beast, adds freshness to the series. It’s not perfect, as some players might ask for more novelties, but it’s a title that remains solid from start to finish and full of content, demonstrating that Techland knows how to keep its universe alive.

And the best part: if you enjoy playing with company, the cooperative mode makes it an even bigger experience. So, if you’re into zombies, open worlds filled with action and gore, you can already mark this name down: The Beast has come to stay.

We thank Techland for the material provided for this analysis.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrian
Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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