The technical comparison confirms that the update for Xbox Series represents a real leap over the old Xbox 360 code.
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With the new version now available and the free update activated for those who met the requirements, many players are revisiting one of the most beloved classics in Rockstar’s catalog. The community had been asking for a native version for the current generation for years, and after so long relying on backwards compatibility, you can finally play it in conditions worthy of 2025.
Digital Foundry has published a detailed technical analysis that makes it clear that the leap is not superficial. The original 360 code was still holding its own surprisingly well, but it was limited in several aspects that the new version has been able to correct with modern hardware.
Red Dead Redemption now runs at 60 FPS with visual improvements on Xbox Series
The analysis confirms that the resolution remains the same as in the enhanced backwards compatibility: 4K on Xbox Series X and 1440p on Xbox Series S, the same figures we already knew. The difference lies in everything that happens from there. Now the game runs at stable 60 FPS, with much more fluid behavior and without the constraints of the 360 code, which prevented unlocking performance.
Visually, Digital Foundry highlights improvements in drawing distance, level of detail, and adjustments that bring the overall experience closer to very high PC settings. It’s not a complete remake, and the team hasn’t rebuilt the assets from scratch, but there are enough tweaks to place this version above what we saw on PS4 two years ago. The 360 version was the best way to play on Xbox for a long time, but the new native port makes it clear that this is no longer the case.
Perhaps many would have desired a complete overhaul of the Red Dead Redemption 2 engine, but having access to a native, fluid, and well-adapted version on Xbox Series is something that has been requested for far too long. And given what we’ve seen in this technical analysis, the wait has been worth it:

