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Home»Featured»Peter Moore explains why Xbox 360 was created as an “entertainment hub” to compete in the PS2 era
Peter Moore explains why Xbox 360 was created as an “entertainment hub” to compete in the PS2 era
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Peter Moore explains why Xbox 360 was created as an “entertainment hub” to compete in the PS2 era

Adrián FuentesBy Adrián Fuentes19 November, 2025No Comments

The former executive explains that Xbox 360 was designed to compete for the living room against Sony's multimedia ecosystem.

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The story of Xbox 360 (in my opinion, the best console in history) is filled with strategic decisions that marked a before and after for Microsoft. And now, Peter Moore (one of the key figures during that era) has explained in an interview collected by Eurogamer how the console was really born and why its design and focus went far beyond video games.

Moore recalls that after meeting with Steve Ballmer in 2003, Microsoft was clear that it needed to make a strong entry into the living room. The situation at the time was very different: Sony dominated with TVs, Blu-ray players, music devices, and an ecosystem that turned the living room into a “PlayStation territory”. For Bill Gates and his team, the risk was evident: that Microsoft would be relegated to offices and desks as a simple productivity company.

Xbox 360 had to be an “entertainment hub”, not just a console

According to Moore, the original Xbox was a first step, a warning shot. But the 360 had to be a complete platform that fit naturally into the living room:

  • Designed as an elegant device, intended to stand out next to the TV.

  • Ready to work both vertically and horizontally.

  • Able to act as a multimedia center, not just a console for “inserting a disc and playing”.

Moore insists that aesthetics were just as important as power. Xbox 360 had to look like a high-end home electronics device, not just hardware exclusive to gamers. Microsoft’s idea was to compete directly for that space that Sony already occupied thanks to its presence in the audiovisual market.

The result was a console that defined a generation, consolidated Xbox as a global brand, and opened the door to digital services that are now part of Microsoft’s identity in the sector.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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