Oblivion Remastered launches its highly anticipated update 1.2 with performance improvements, quest fixes, and new difficulty options.
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Bethesda has officially released update 1.2 for The Elder Scrolls IV: Oblivion Remastered, one of the most comprehensive updates to date. While it’s currently only available on the Steam beta branch, it’s expected to arrive on consoles later. The patch fixes dozens of visual bugs, crashes, performance issues, and adds a highly anticipated new feature: customizable damage levels in combat.
In addition to the technical focus, facial animations, the physics of some objects, and several bugs related to menus, quests, and collisions have also been improved. It is, without a doubt, one of the most ambitious updates since the release of this remastered version.
Oblivion Remastered 1.2: All the Changes in the New Update:
SETTINGS
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New difficulty options: Novice, Apprentice, Adept, Journeyman, Expert, Master
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Specific adjustments for “Player Combat Damage” and “Enemy Combat Damage”
USER INTERFACE (UI)
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Fixed disappearing map markers
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Added missing punctuation in Simplified Chinese text
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The “Toggle All” map button now works when held down
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Various fixes in localized texts
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Controller issues in the spell creation menu resolved
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Fixed menu clipping in 1280×1024
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Fixed character posture issue after fast travel in the inventory
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Corrected key reassignment for lockpicking
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Keys not updating on AZERTY keyboards, fixed
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Fixed crash in the enchantment menu with a controller
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Statistics update correctly when equipping enchanted items
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Fixed graphical glitch in skins when closing the inventory
CRASHES
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Fixed crash when fighting Jyggalag
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Crash when killing a paralyzed NPC with an arrow, fixed
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Crash when paralyzing an already paralyzed NPC, corrected
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Fixed crash when creating spells by quickly adding/removing effects
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General fixes for crashes with GPUs
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Fixed crash during autosave
AUDIO
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Persistent underwater sounds fixed
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Ambient effects in Shivering Isles restored
MISSIONS
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NPCs floating after being knocked down in Priory of the Nine, corrected
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Crash when entering Flooded Mine in Final Justice, fixed
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Improved pathing for Shaleez in Final Justice
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Crash when opening the door to The Fringe in Retaking the Fringe
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Mages without clothes in Fort Ontus in The Necromancer’s Amulet, corrected
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Improved NPC pathing in Gardens of Flesh and Bone in Through the Fringe of Madness
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Visual effect when closing the Great Gate, restored
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Facial animation of Ilav Dralgoner in Saving Time Itself, corrected
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Dialogue of Sir Thredet in Umaril the Unfeathered, fixed
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Corrected NPC pathing in Baiting the Trap
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Misaligned obelisk crystals in Baiting the Trap, corrected
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Crash at the end of Through a Nightmare, Darkly
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Incorrectly animated wall collapse in Malada during Nothing You Can Possess
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Misaligned food at the dinner table in Castle Leyawiin County Hall in Sanguine
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Fixed ghost visibility in Ghosts of Vitharn
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Missing cutscene in Light the Dragonfires, restored
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Missing textures in Cropsford Campsite after Goblin Trouble
PERFORMANCE
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Fixed FPS drops in:
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Deepscorn Hollow
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Black Rock Caverns
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Between Skingrad and its castle
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South courtyard of Bravil Castle
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Reduced stuttering in the open world
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General improvements in frame rate
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Optimization of:
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Character attachments
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Water rendering
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Light and shadow updates
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Particle effects in waterfalls
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Weather system
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Character animations
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GAMEPLAY
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Character height corrected
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Argonian and Khajiit tails no longer disappear with armor
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Slow camera movement when talking to NPCs, fixed
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Block when going to jail with a high bounty, solved
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Animations of the
Floating physics of floating collars fixed
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Vampire sleep animations restored
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Ghost NPCs are no longer completely invisible
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Missing animation with
NPC barbas synchronized with facial animations