The free-to-play title starts strong but quickly deflates on Steam and other platforms.
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Following a promising launch on July 2, Mecha BREAK has suffered a sharp decline in active player numbers, especially on PC. According to data collected on SteamDB, the game reached a peak of over 132,000 users at launch, but in just nine days, it has lost 60% of its active base.
The situation is concerning because it’s not a single-player or campaign game, but a free-to-play online multiplayer designed to retain users in the long term. Although it remains in the Top 30 on Xbox (currently at number 27), everything suggests that the trend is similar on console and on its own client. Additionally, the overall player review has dropped to “Mixed” on Steam, with only 60% positive reviews.
What’s happening with Mecha BREAK after its launch?
The main problem seems to be that many players haven’t found the depth or pace they expected in the gameplay, which has led to early abandonment. This is compounded by criticism of the monetization model, especially the prices of microtransactions. Some cosmetic packages reach $47, a high figure even within the genre.
Mecha BREAK offers intense combat between customizable mechs in open environments, combining aerial and ground action with a strong visual load. Its competitive focus is based on fast-paced multiplayer matches, futuristic designs, and a progression system centered on aesthetic unlocks and equipment upgrades.
This has generated a negative perception around the game, whose strong point is precisely its visual appeal and mech and pilot customization. In similar games, the cosmetic aspect is key to the community, so these prices have been poorly received. Although Mecha BREAK still has room for improvement, the rapid decline in activity forces the team to react soon if they want to keep the experience alive in the medium term.
