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Home»News»Lords of the Fallen still does not cover its development costs
Lords of the Fallen still does not cover its development costs
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Lords of the Fallen still does not cover its development costs

Adrián FuentesBy Adrián Fuentes13 July, 2025No Comments

Lords of the Fallen surpasses 5.5 million players, but still doesn't cover its development costs.

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Despite having reached a player base of over 5.5 million, Lords of the Fallen still hasn’t fully recovered the investment made for its development. The game, released in October 2023, has been one of the most ambitious titles from CI Games and its studio Hexworks, standing out for its use of Unreal Engine 5 and a dark proposal inspired by classics of the genre.

Lords of the Fallen offers an intense action-packed adventure in a dark and divided world between the realms of the living and the dead, where the player must face infernal creatures and challenging bosses while alternating between two interconnected realities.

Over the past few months, the team has maintained a constant policy of free updates, technical improvements, and added content with the goal of keeping players interested and continuing to drive sales. However, according to Mark Tyminski, CEO of CI Games, the game has yet to reach the break-even point, although it’s “very close” to achieving it.

A half-success for a large-scale project

Despite the volume of players, the company notes that the total number doesn’t reflect only copies sold, as it also includes those who have played thanks to the friend pass or other promotions. In any case, the figure is high and reflects a solid base, although not enough on its own to cover costs.

Although Lords of the Fallen surpassed 5.5 million players and enjoyed good commercial reception, it still hasn’t fully covered its development costs. According to the CEO of CI Games, the project is ‘close to the break-even point’, making it clear that even with good numbers, profitability can take time to arrive.

The case of Lords of the Fallen puts into perspective the complexity of the current market, where even games with standout numbers must maintain active support for a long time to recover their investment. Meanwhile, Hexworks continues to work on new content and patches to further improve its proposal, with the goal of finally achieving full profitability.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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