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Home»Featured»Leak of Resident Evil 4 Remake shows the prologue we never saw
Leak of Resident Evil 4 Remake shows the prologue we never saw
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Leak of Resident Evil 4 Remake shows the prologue we never saw

Adrián FuentesBy Adrián Fuentes4 January, 2026No Comments

A discarded content that would have changed the beginning of the story.

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As time passes, new, previously unknown details about Resident Evil 4 Remake continue to surface, and the latest discovery has caught the community’s attention. A new leak has revealed the existence of a playable prologue that was cut during development, confirming that Capcom’s remake was going to be even more ambitious than the final product that hit stores.

The leaked material allows us to see, albeit in a very preliminary way, what this alternative story opening would have looked like, which never made it into the final version of the game.

The discarded prologue of Resident Evil 4 Remake put Ashley at the center

According to the extracted information, the prologue was planned as a playable section centered around Ashley, set chronologically before her kidnapping. Unlike the rest of the game, this initial chapter did away with combat and focused on exploration, constant tension, and atmosphere, following the line of other recent openings in the series.

During this sequence, the player would have controlled Ashley as she was being pursued in a rural environment, with a feeling of total vulnerability and without access to weapons. The goal was to reinforce the narrative context and make her subsequent disappearance more impactful, which sets off the game’s main events.

The material has been reconstructed by modder Michael Kemp, who extracted internal game files to reassemble this early version of the prologue. The result is clearly incomplete: it lacks animations, functional enemies, and cinematic scenes, and the finish is far from the level of the final product. Even so, it gives a fairly clear idea of Capcom’s original intention.

This leak confirms that Resident Evil 4 Remake underwent significant cuts during development, and leaves us wondering why this prologue was ultimately discarded. Whether due to pacing, duration, or production priorities, it’s content that many players would have appreciated seeing integrated into the final version.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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