The ambitious project of Ken Levine advances with a decision system much deeper than expected.
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It’s been a while since Judas gave any clear signs of life, but in the last few hours, the project has returned to the forefront with a wave of information that helps to understand why this title generates so much excitement. The new game from Ghost Story Games is shaping up to be a very different experience from the usual fare in the genre.
The new details come from an interview published in Game Informer, where Ken Levine and his team delve deeper into one of the game’s pillars: the character interaction system, a mechanic that the studio has been working on for no less than five years. It’s not just about making simple choices, but about a complex web of relationships that evolve constantly and react even to seemingly minor decisions.
Judas bets on a dynamic relationship system with real consequences
According to the team, every player action has a direct impact on the behavior of the characters. We’re not talking about predetermined routes or fixed roles: any NPC can become an ally, antagonist, or even the main villain of the story, and that role is not decided in advance. It all depends on how we interact with the world and the decisions we make throughout the adventure.
One of the most striking aspects is that these relationships are not irreversible. A character who hates us can end up supporting us later, and someone who seemed trustworthy can turn against us. The goal is for the player to never feel like “it’s all written,” keeping the tension and uncertainty until the end of the game.
Ken Levine has also confirmed that development is progressing as planned and that the release is getting closer, which means we should see new trailers and playable material in the coming months. Judas is shaping up to be one of the most ambitious projects from the creator of BioShock, with the clear intention of shaking up the genre from its foundations.

