The Japanese company has never ruled out bringing more games to its rival consoles in what appears to be a normalization of a sector that is increasingly multi-platform.
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“I see a pattern here“. That’s the phrase that comes to mind after recent events. Yes, the industry is changing, and whether we like it or not, we’re the ones who have to adapt to it in some way. I’d love to see Xbox or Sony offering exclusives to make their hardware more attractive, but that’s a thing of the past.
The Japanese are already releasing almost everything on PC, and over time, we’re seeing more and more games coming to Xbox. Okay, it’s not comparable to what Microsoft is doing, but I remember how the Americans started, and look where we are now…
Games published by Sony on Xbox
Three years ago, I’d tell you this was impossible, but we already have the first ones, and I’m convinced they won’t be the last. As early as 2024, Hiroki Totoki assured that taking their games to other platforms (without specifying which ones) was part of their strategy to maximize profits, and today we see how this is materializing little by little.
The thing is, I wouldn’t rule out more titles, at least everything with a multiplayer component. Let’s not fool ourselves, the console war doesn’t sell like it used to, and each company needs more money to keep existing. Expanding markets seems like the smartest thing to do.
Death Stranding
Since late 2024, the intellectual property (IP) of Death Stranding has belonged entirely to Kojima Productions, the development studio founded by Hideo Kojima. Initially, the game was published by Sony Interactive Entertainment for PlayStation 4, leading many to believe that Sony owned the IP. However, over time and with the game’s release on other platforms and the cinematic adaptation without Sony’s involvement, it became clear that Kojima Productions was seeking greater independence.
The official confirmation of the full acquisition of the IP by Kojima Productions came in November 2024, coinciding with the release of Death Stranding Director’s Cut for Xbox Series X|S. This means that Kojima Productions now has full control over the future of the franchise, including future installments and adaptations, which could potentially lead to more multi-platform releases.
MLB The Show
Historically, the MLB The Show series was a PlayStation exclusive, and therefore, was published by Sony Interactive Entertainment. However, starting with MLB The Show 21, the franchise stopped being a PlayStation exclusive and began to be published on Xbox and Nintendo Switch consoles as well. This multi-platform expansion was a decision driven by Major League Baseball (MLB) to take the game to a wider audience.
Despite this expansion, Sony Interactive Entertainment remains the main publisher on all platforms, although on Xbox and Switch versions, MLB Advanced Media (MLBAM) is also mentioned as a co-publisher or distributor.
HellDivers
Games in the Helldivers franchise, including both the original Helldivers and Helldivers 2, have been published by Sony Interactive Entertainment, or more specifically, by PlayStation Publishing LLC in the case of Helldivers 2. Although the first game was released on several PlayStation platforms and later on PC, and Helldivers 2 initially for PS5 and PC, Sony’s publication has been a constant.
In fact, a recent and notable development is the arrival of Helldivers 2 to Xbox Series X|S, which represents the first time a game produced and published directly by PlayStation Studios is released on a rival console, marking a significant change in Sony’s strategy.
Marathon
This is a notable future case. Bungie, the studio behind Destiny and the original creator of Halo, was acquired by Sony Interactive Entertainment. Their next game, Marathon, a multiplayer FPS, has been announced for PlayStation 5, Xbox Series X|S, and PC since its conception.
Again, this demonstrates a more open strategy by Sony for certain studios it has acquired, allowing multi-platform releases from day one, especially in the realm of games as a service.
