The renewed classic keeps polishing with technical improvements and balance of weapons.
More stories in the category News
- Resident Evil Code Veronica Remake would take three years in development, although not the Resident Evil 5 Remake
- 007 First Light shows its first gameplay and confirms release date
- If you only have Xbox One, this news is for you, new game announced that until now was only on Xbox Series
Don't miss anything and follow us on Google News! |
Gears of War: Reloaded continues to fine-tune its experience following its launch, and today it has received a new update on Xbox Series and PC that incorporates community-requested adjustments. Among the most notable new features, we find a modification to the Gnasher’s behavior, as well as technical improvements and overall stability across all platforms.
The development team has detailed the changes in the official patch notes, highlighting adjustments to the iconic weapon’s mid-range performance, as well as additional support for ultrawide screens and VRR-enabled monitors in the campaign.
Changes to the Gnasher and Technical Improvements in Gears of War: Reloaded
The adjustments introduced in this patch are as follows:
-
Gnasher Shotgun:
-
Damage at medium range has been reduced by 15%, while maintaining its power at close range.
-
The spread of the shotgun pellets when aiming with the sight is now less accurate than in the launch version, although it’s still more precise than in the beta.
-
-
Stability and Performance:
-
Several rare errors and freezes have been fixed across all platforms.
-
Official support for 21:9 ultrawide monitors has been added to the benchmark mode.
-
Variable Refresh Rate (VRR) has been implemented in the campaign for Xbox Series X|S, improving overall smoothness.
-
These improvements aim to further balance the multiplayer experience and ensure a more stable and polished experience on console and PC. The studio has promised to continue listening to the community for future adjustments, with a special focus on competitive mode and graphical optimization.
