Fable is positioned as one of the most ambitious games of 2026 for things like these.
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Gradually, Fable is revealing itself as one of the most ambitious projects from Xbox Game Studios. Following its prominent presence at the latest Xbox Developer Direct, we now know a new detail that’s generating a lot of buzz and inevitably invites comparisons with other great open-world games in the industry.
From Playground Games, they have confirmed that the game will feature a very unusual mechanic, even in AAA productions: all buildings in the world will be accessible, without exception. A feature that many players would love to see in titles like Grand Theft Auto VI.
Fable bets on a world without limits or closed doors
According to Ralph Fulton, in Fable, there will be no fake facades or decorative houses. Each building has its own interior, designed to be explored, whether to steal, trade, or even make it the protagonist’s home. The idea goes beyond mere curiosity: this mechanic directly affects gameplay and the sense of freedom. The player will be able to buy homes, form a family, and live within that same persistent world, without loading screens when crossing a door, reinforcing the coherence of the environment.
This approach has forced the studio to raise the level of detail of the entire scenario, making towns, cities, and rural areas feel truly alive and believable. It’s not just about quantity, but about the depth of how the player interacts with the world.
With a release scheduled for fall 2026 on Xbox Series and PC, Fable is starting to take shape as one of the most complete and ambitious RPGs in the Xbox catalog. And if this mechanic works as promised, it wouldn’t be surprising if other great open-world games take note.

