The expansion has lost much of its active base in just a few weeks.
More stories in the category News
- ROG Xbox Ally and Ally X: price, pre-order and possible release date leaked before Gamescom 2025
- Gears of War: E-Day and State of Decay 3 will be the next to arrive on PS5
- Project Hadar, the new game from CD Projekt Red, would have a combat similar to The Witcher
Don't miss anything and follow us on Google News! |
After a highly anticipated release, Elden Ring: Nightreign seems to be experiencing its first major slump. The multiplayer spin-off of the successful Elden Ring was met with enthusiasm from the community, but current player numbers are showing a significant decline that raises questions about its long-term retention capabilities.
- You might be interested in: Elden Ring: Nightreign Review for Xbox Series – A Twist That Won’t Leave You Indifferent
Although it surpassed 313,000 concurrent players on Steam at launch, the title has lost around 85% of its active player base, with recent peaks reaching only 47,000 users in the last 24 hours. The data comes from SteamDB, and while it’s not alarming on its own, it does reflect a concerning trend for a game entirely focused on online experiences.
What’s happening to Elden Ring: Nightreign?
Despite initially receiving a wave of negative reviews, Nightreign managed to stabilize its Steam rating as “Very Positive”. And it’s true that FromSoftware has reasons to celebrate commercially: the game has sold over 3.5 million copies in July alone, demonstrating that interest in the Elden Ring universe is still alive and well.
However, the decline in players raises several questions. Among the possible factors that may have affected its online performance are:
-
A design too dependent on cooperative multiplayer, without a solid system for solo play.
-
Matchmaking issues in certain regions.
-
Lack of content or long-term incentives.
The highly anticipated Duo mode is expected to arrive in the coming days, which could provide a temporary boost to the game’s activity, offering an experience closer to the classic co-op of other titles from the studio. While it’s not expected to completely reverse the trend, it could serve as a test of FromSoftware’s ability to adapt and improve this new approach.
Overall, Elden Ring: Nightreign remains a successful experiment for the Japanese studio. Its universe, aesthetics, and combat have convinced millions of players, and although the decline in users is significant, it doesn’t represent a debacle. Rather, it seems to be a reflection of a title still searching for its balance in unfamiliar territory: real-time multiplayer.
