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Home»Slider»Crimson Desert updates with new content and dozens of improvements in its largest patch so far (full list)
Crimson Desert updates with new content and dozens of improvements in its largest patch so far (full list)
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Crimson Desert updates with new content and dozens of improvements in its largest patch so far (full list)

Adrián FuentesBy Adrián Fuentes29 March, 2026No Comments

The patch 1.01.00 is now available and brings content, control adjustments and many corrections.

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Crimson Desert continues to evolve with a major update that is now available on most platforms. Patch 1.01.00 introduces new content, control improvements, and a long list of adjustments that affect almost every aspect of the game.

This is not a minor update. Beyond fixes, the team has taken the opportunity to introduce changes that directly affect gameplay, performance, and progression, something that many players had been waiting for.

All the changes in the 1.01.00 update of Crimson Desert

Availability of the patch

  • Steam (PC): available now
  • Steam (Mac): available now
  • PlayStation: available now
  • Xbox: available now
  • Epic Games Store: available now / in some regions or configurations still in progress
  • Mac App Store: available now / in some configurations still in progress

Main changes highlighted by the studio

  • Added 5 summonable mounts
  • Reduced loading times in fast travel and respawn after death
  • New adjustments to further improve controls

Content

  • Added 5 new mounts that can be obtained and summoned after meeting certain conditions
  • Added chests with different materials throughout Pywel
  • Added the Refinement Token object, which allows equipment to be tempered up to Stage 4 without consuming additional materials
  • Refinement Tokens are obtained in certain main and faction missions
  • Added the “Make Now” function to cook or craft directly from the Cooking/Crafting menu when selecting a recipe, without having to choose ingredients separately
  • Added the “Store all selected items” function to move all selected items from the inventory to the private storage
    • Keyboard: Shift + RMB
    • PS5: □
    • Xbox: X
  • Moved the private storage chest from the Howling Hill camp, previously located behind Karl, to the interior of Kliff’s shop
  • Added wholesale food store NPCs in regional farms of Pywel, also adjusting the amount of certain knowledge entries
  • Improved the learning of knowledge of store objects: now it is possible to learn the knowledge of all objects sold at once, with a fixed time of 3 seconds
  • Improved closed doors: now an interaction button appears to choose whether to use a key
  • Improved pets so they don’t stray too far during combat
  • Fixed an issue where pets, in certain situations, could not pick up loot during combat
  • Improved wells: now allow obtaining 5 units of water at once
  • Improved the Mining Knuckledrill to immediately collect obtained materials when drilling
  • Improved the Demenissian Chainsaw to immediately collect wood from felled trees
  • Changed the crafting materials for the Kuku Watcher Pack
  • Improved the Abyss Cells obtained by destroying disappearing rocks so they can now be placed in the Kuku Pot
  • Improved the Knowledge Helm to acquire all visible knowledge on the screen at once
  • Slightly increased the treasure detection range of the Pirate King Hat
  • Extra inventory expansion items obtained after reaching the maximum of 240 spaces will now be granted as boxes with crafting materials and other items
  • Made the Abyss more comfortable to play
  • Reduced the probability of pickpockets fleeing into houses
  • Increased the maximum camera distance in Photo Mode
  • Added a field of view adjustment in Photo Mode
  • Added a shutter sound effect in Photo Mode
  • As part of the ongoing visual improvements, certain 2D visual assets have been replaced to better align with the game’s artistic direction
  • Fixed an issue that prevented resting or waiting in beds, campfires, and similar objects
  • Fixed an issue where Damiane and Oongka would become invisible in certain circumstances
  • Fixed an issue where money deposited in the bank could disappear when interest was updated in certain situations
  • Changed sealable objects so that when lost, they become sealed and non-sealable objects are registered as lost items
  • Improved the system so that when a sealable object is left out and the game is saved/loaded, a notification of a sealed or lost object appears
  • Criminal acts no longer reduce Contribution before an NPC witnesses them
  • Changed the functionality of a specific hidden object to avoid spoilers

Controls and combat

  • Improved character and horse movement control
  • Movement speed increases when holding down the run key
  • Movement speed also increases when pressing the run key once
  • Character and horse movement speed will no longer decrease even if the run key is not held down continuously
  • The need for periodic input to maintain full sprint is still required
  • Improved Flight usability
  • Reduced Flight stamina consumption
  • Fixed an issue where the character would stop briefly before moving with Flight
  • Improved Flight to allow equipped gear to be used while flying
  • Fixed an issue where Flight would not activate in certain situations
  • Changed Aerial Stab mechanics
  • Due to an unintended issue that allowed the skill to be used repeatedly in the air, Aerial Stab has been adjusted to remain useful as a movement tool without breaking the overall balance
  • Improved Aerial Stab animation
  • The stamina required for Aerial Stab now increases with each consecutive use
  • Fixed an issue where Aerial Stab would not activate if Kliff had a one-handed sword equipped as his primary weapon
  • Reduced the stamina cost of Aerial Maneuver and Aerial Swing
  • Improved NPC interaction range to make it more comfortable to talk to them
  • Improved character rotation response in short-distance movements
  • [Keyboard/Mouse] Fixed an issue where Blinding Flash and Spinning Slash would be interrupted by continuous inputs in certain conditions
  • [Keyboard/Mouse] Now it is possible to sell items by double-clicking on them in shops
  • Added weak point indicator effects for each element
  • Adjusted certain bosses and enemies so they do not attack immediately after the character dies and respawns
  • Fixed an issue where Meteor Kick could be launched in the air even when there was no reachable ground
  • Added a targeting guide for tool-type objects
  • Weapons can now be unsheathed using the specific unsheathe key
  • Improved the interface to display this indication during combat
  • Fixed an issue where the stun bar would reset instantly when a mounted boss fell off its mount
  • Changed the behavior of Small and Medium Stoneback Crabs to fall back when receiving the Force Palm skill
  • [Keyboard/Mouse] Inventory improvements:
    • Selecting and using items now requires a click instead of mouse hover
    • Left-click to select items from the inventory
    • Right-click or double-click to use items
  • Reduced stamina consumption when sprinting and using Crow Wings
  • Fixed an issue where the range of Focused Repulsion was abnormally large
  • Adjusted Desert Marauder Rusten so its wheels can no longer be destroyed from a distance
  • Fixed an issue where Roll and Evade could not be executed while using focus skills
  • [Keyboard/Mouse] Added the “Precise Control” function for Axiom Force. Holding Q or the mouse back button while moving the mouse allows for more precise object movement
  • Improved objects to make it easier to interact with them
  • Improved the UI to display a guide message when trying to unsheathe a weapon in places or states where it cannot be done

Missions

  • Improved the transition to the liberation sequence to make it less abrupt when liberating a location
  • Fixed an issue in the prologue mission “New Journey” where progress could be blocked if the player threw an object at Sebastian to attack him
  • Fixed an issue in the Chapter 2 mission “Missing Companion” where the delivery objective would sometimes disappear
  • Fixed an issue in the Chapter 3 mission “Dance with the Devil” where destroying totems would not occasionally reduce the totem counter
  • Added extra guidance in parts where guides were previously missing

Interface fixes and improvements

  • Added a function to fix the minimap with North up
  • Added information to the skill menu showing the attribute increase of the next skill level
  • Added icons to the minimap to indicate the location of keys and anvils
  • Improved the notification menu to check mission and challenge progress (accepted, completed, updated), reward information, and time
  • Increased the maximum number of stored notifications to 2,000
  • Added an icon to the journal to indicate new missions
  • Improved the minimap to display faction facilities when the liberation meter of that faction appears
  • Improved the main screen notifications, including how long they are displayed and when they disappear
  • Improved the Cooking/Crafting menu to group recipes of the same type (Filling, Satisfying, Hearty)
  • Improved the Duo minigame to display a keyboard guide when hovering during the game
  • Removed the whitening effect during the reload after dying
  • Improved the knowledge menu UI to display main categories and subcategories at the same time
  • Changed the button guide image for L3/R3 on the PlayStation controller and LS/RS on the Xbox controller
  • Changed the inventory UI so that when using bag-type items, the default selected option is “Use All”
  • Improved the descriptive text color of the interface to make it brighter

Graphics and settings

  • Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled
  • Improved rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled
  • [PlayStation 5] Added the “Fixed 4K Output” option to offer a sharper image
  • With this option enabled, the game will output at 4K even if the screen is not 4K native
  • On the PS5 base, in performance mode, enabling this option allows the use of upscaling with FSR
  • This option is enabled by default and can be disabled
  • If disabled, the game will output at the maximum resolution supported by the monitor
  • Fixed an issue where image noise would increase during long sessions
  • Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled
  • Additionally, the DLSS-RR preset has been changed from D to E, improving overall visual quality
  • Also fixed an issue where certain texture animations, such as waterfalls, would stop playing

Performance, stability, and gameplay

  • Reduced loading times when traveling using Abyss Traces
  • Reduced loading times when respawning after death
  • Fixed various stability, optimization, and crash issues on PC, console, and Mac
  • Fixed a frame drop issue during the battle against Crowcaller

Localization

  • Fixed an interface issue where the current mission objective could incorrectly display the description of certain objects
  • Fixed various localization errors and improved the overall quality of translations and tips in all languages

Others

  • Added sound effects when certain animals eat meat

Other fixes

  • Fixed an issue where certain interactions did not work when improving certain tools
  • Fixed an issue in Twisted Thicketway Abyss where the Skybridge Gate could be opened without restoring the adjacent Abyss
  • Improved cow tracking during herding when they did not follow correctly
  • Fixed an issue where greeting others with a low reward could activate a crime
  • Fixed an issue where using Nature’s Snare affected nearby NPCs
  • Fixed an issue where the housing mode would close when pressing the drag button outdoors
  • Fixed an issue where falling into shallow water could cause the character to submerge in an anomalous location
  • Fixed an issue where the Energy Drain Abyss equipment effect was not activated
  • Fixed an issue where unintended functionality was applied to the Constellation Helm
  • Fixed an issue where movement speed would briefly decrease before gliding
  • Fixed an issue where objects would be saved when changing equipment via quick access while already unsheathed
  • Fixed an issue where it was not possible to aim with a bow in certain situations
  • Fixed an issue where using Blinding Flash Finisher on the edge of a cliff would launch the character too far
  • Fixed an issue where certain interface elements would overlap when displayed at the same time in certain circumstances
  • Fixed an issue where attacking NPCs with trees was not considered a crime
  • Fixed various other issues within the game

This is a massive patch, and this time, it’s quite comprehensive in almost all areas. With the new mounts, movement tweaks, photo mode improvements, and reduced loading times, Crimson Desert takes another important step to polish its experience on Xbox.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrian
Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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