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Home»Updates»Crimson Desert gets updated with new content and dozens of improvements in its largest patch so far (full list)
Crimson Desert gets updated with new content and dozens of improvements in its largest patch so far (full list)
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Crimson Desert gets updated with new content and dozens of improvements in its largest patch so far (full list)

Adrián FuentesBy Adrián Fuentes29 March, 2026No Comments

The patch 1.01.00 is now available and brings content, control adjustments and many corrections.

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Crimson Desert continues to evolve with a major update that is now available on most platforms. Patch 1.01.00 introduces new content, control improvements, and a long list of adjustments that affect almost every aspect of the game.

This is not a minor update. Beyond fixes, the team has taken the opportunity to introduce changes that directly impact gameplay, performance, and progression, something that many players had been waiting for.

All the changes in Crimson Desert’s 1.01.00 update

Patch availability

  • Steam (PC): now available
  • Steam (Mac): now available
  • PlayStation: now available
  • Xbox: now available
  • Epic Games Store: now available / still in progress in some regions or configurations
  • Mac App Store: now available / still in progress in some configurations

Main changes highlighted by the studio

  • 5 invokable mounts have been added
  • Load times have been reduced for fast travel and respawning after death
  • New adjustments have been made to improve controls

Content

  • 5 new mounts have been added, which can be obtained and invoked after meeting certain conditions
  • Chests with different materials have been added throughout Pywel
  • The Refinement Token object has been added, which allows equipment to be tempered up to Stage 4 without consuming additional materials
  • Refinement Tokens can be obtained in certain main and faction missions
  • The “Make Now” function has been added to cook or craft directly from the Cooking/Crafting menu when selecting a recipe, without having to choose ingredients separately
  • The “Store all selected items” function has been added to move all selected items from the inventory to the private storage
    • Keyboard: Shift + RMB
    • PS5: □
    • Xbox: X
  • The private storage chest in the Howling Hill camp has been moved from behind Karl to inside Kliff’s shop
  • Wholesale food store NPCs have been added to regional farms in Pywel, also adjusting the amount of certain knowledge entries
  • The learning of shop item knowledge has been improved: it is now possible to learn the knowledge of all items sold at once, with a fixed time of 3 seconds
  • Locked doors have been improved: an interaction button now appears to choose whether to use a key
  • Pets have been improved so they don’t stray too far during combat
  • A problem has been fixed where pets could not pick up loot during combat in certain situations
  • Wells have been improved: they now allow you to obtain 5 units of water at once
  • The Mining Knuckledrill has been improved to collect materials immediately after drilling
  • The Demenissian Chainsaw object has been improved to collect wood from felled trees immediately
  • The manufacturing materials for the Kuku Watcher Pack have been changed
  • The Abyss Cells obtained by destroying disappearing rocks have been improved so they can now be placed in the Kuku Pot
  • The Knowledge Helm has been improved to acquire all visible knowledge on the screen at once
  • The treasure detection range of the Pirate King Hat has been slightly increased
  • Extra inventory expansion items obtained after reaching the maximum of 240 spaces will now be granted as boxes with crafting materials and other items
  • The Abyss has been made more comfortable to play
  • The probability of pickpockets fleeing into houses has been reduced
  • The maximum camera distance in Photo Mode has been increased
  • A field of view adjustment has been added in Photo Mode
  • A shutter sound effect has been added in Photo Mode
  • As part of the ongoing visual improvements, certain 2D visual assets have been replaced to better align with the game’s artistic direction
  • A problem that prevented resting or waiting in beds, campfires, and similar objects has been fixed
  • A problem where Damiane and Oongka would become invisible in certain circumstances has been fixed
  • A problem where deposited money could disappear when interest was updated in certain situations has been fixed
  • Sealable items have been changed so that when they are lost, they become sealed, and items that cannot be sealed are registered as lost items
  • The system has been improved so that when a sealable item is left out and the game is saved/loaded, a notification of a sealed or lost item appears
  • Criminal acts no longer reduce Contribution before an NPC witnesses them
  • The functionality of a specific hidden object has been changed to avoid spoilers

Controls and combat

  • Character and horse movement control has been improved
  • Movement speed increases when the run key is held down
  • Movement speed also increases when the run key is pressed once
  • Character and horse movement speed will no longer decrease even if the run key is not continuously held down
  • The need for periodic input to maintain full sprint remains
  • Flight usability has been improved
  • Flight stamina consumption has been reduced
  • A problem where the character would briefly stop before moving with Flight has been fixed
  • Flight has been improved to allow equipped gear to be used while flying
  • A problem where Flight would not activate in certain situations has been fixed
  • The mechanics of Aerial Stab have been changed
  • Due to an unintentional issue that allowed the skill to be used repeatedly in the air, Aerial Stab has been adjusted to remain useful as a movement tool without breaking the overall balance
  • The Aerial Stab animation has been improved
  • The stamina required for Aerial Stab now increases with each consecutive use
  • A problem where Aerial Stab would not activate if Kliff had a one-handed sword equipped as his primary weapon has been fixed
  • The stamina cost of Aerial Maneuver and Aerial Swing has been reduced
  • The interaction range with NPCs has been improved to make it more comfortable to talk to them
  • The character’s turning response in short-distance movements has been improved
  • [Keyboard/Mouse] A problem where Blinding Flash and Spinning Slash would be interrupted by continuous inputs in certain conditions has been fixed
  • [Keyboard/Mouse] Objects can now be sold by double-clicking on them in shops
  • Weak point indicator effects have been added for each element
  • Certain bosses and enemies have been adjusted so they don’t attack immediately after the character dies and respawns
  • A problem where Meteor Kick could be used in the air even when there was no reachable ground has been fixed
  • A aiming guide has been added for tool-type objects
  • Weapons can now be unsheathed using the specific unsheathing key
  • The interface has been improved to display this indication during combat
  • A problem where the stun bar would reset instantly in certain situations when a boss using a mount fell off has been fixed
  • The behavior of Small and Medium Stoneback Crabs has been changed so they fall back when receiving the Force Palm skill
  • [Keyboard/Mouse] Inventory improvements:
    • Object selection and use now requires a click instead of a mouse hover
    • Left-click to select objects from the inventory
    • Right-click or double-click to use objects
  • Stamina consumption when sprinting and using Crow Wings has been reduced
  • A problem where the range of Focused Repulsion was abnormally large has been fixed
  • Desert Marauder Rusten has been adjusted so its wheels can no longer be destroyed from a distance
  • A problem where Roll and Evade could not be executed while using focus skills has been fixed
  • [Keyboard/Mouse] The “Precise Control” function has been added for Axiom Force. Holding Q or the mouse back button while moving the mouse allows for more precise object movement
  • Objects have been improved to make it easier to interact with them
  • The UI has been improved to display a guide message when trying to unsheathe a weapon in places or states where it cannot be done

Missions

  • The transition to the liberation sequence has been improved to be less abrupt when liberating a location
  • A problem in the prologue mission “New Journey” where progress could be blocked if the player threw an object at Sebastian to attack him has been fixed
  • A problem in the Chapter 2 mission “Missing Companion” where the delivery objective would sometimes disappear has been fixed
  • A problem in the Chapter 3 mission “Dance with the Devil” where destroying totems would not occasionally reduce the totem counter has been fixed
  • Additional guides have been added to parts where guides were previously missing

Interface fixes and improvements

  • A function to fix the minimap with North up has been added
  • Information has been added to the skill menu showing the attribute increase of the next skill level
  • Icons have been added to the minimap to indicate the location of keys and anvils
  • The notification menu has been improved to display mission and challenge progress (accepted, completed, updated), reward information, and time
  • The maximum number of stored notifications has been increased to 2,000
  • An icon has been added to the diary to indicate new missions
  • The minimap has been improved to display faction facilities when the faction’s liberation gauge appears
  • The main screen notifications have been improved, including how long they are displayed and when they disappear
  • The Cooking/Crafting menu has been improved to group recipes of the same type (Filling, Satisfying, Hearty)
  • The Duo minigame has been improved to display a key guide when peeking during the game
  • The whitening effect during the reload after dying has been removed
  • The knowledge menu UI has been improved to display main categories and subcategories at the same time
  • The button guide image for L3/R3 on the PlayStation controller and LS/RS on the Xbox controller has been changed
  • The inventory UI has been changed to default to “Use All” when using bag-type objects
  • The descriptive text color in the interface has been improved to make it brighter

Graphics and settings

  • Rendering stability and visual quality have been improved in low-resolution environments or when rescaling is active
  • The rendering of translucent materials such as hair, fur, and clothing has been improved when FSR-RR / DLSS-RR is active
  • [PlayStation 5] The “Fixed 4K Output” option has been added to provide a sharper image
  • With this option enabled, the game will output at 4K even if the screen is not 4K native
  • On the base PS5, in performance mode, enabling this option allows the use of FSR rescaling
  • This option is enabled by default and can be disabled
  • If disabled, the game will output at the maximum resolution supported by the monitor
  • A problem where image noise would increase during long sessions has been fixed
  • A problem where displacement mapping was not applied correctly when DLSS-RR was active has been fixed
  • Additionally, the DLSS-RR preset has been changed from D to E, improving overall visual quality
  • A problem where certain texture animations, such as waterfalls, would stop playing has also been fixed

Performance, stability, and gameplay

  • Load times when traveling using Abyss Traces have been reduced
  • Load times when respawning after death have been reduced
  • Various stability, optimization, and crash issues on PC, console, and Mac have been fixed
  • A problem with frame drops during the battle against Crowcaller has been fixed

Localization

  • A problem with the interface where the current mission objective could incorrectly display the description of certain objects has been fixed
  • Various localization errors have been fixed, and the overall quality of translations and tips in all languages has been improved

Others

  • Sound effects have been added when certain animals eat meat

Other fixes

  • A problem where certain interactions would not work when improving certain tools has been fixed
  • A problem in Twisted Thicketway Abyss where the Skybridge Gate could be opened without restoring the adjacent Abyss has been fixed
  • The cow following during herding has been improved when they were not following correctly
  • A problem where greeting others with a low reward could activate a crime has been fixed
  • A problem where using Nature’s Snare would affect nearby NPCs has been fixed
  • A problem where the housing mode would close when pressing the drag button outdoors has been fixed
  • A problem where falling into shallow water could cause the character to submerge in an anomalous location has been fixed
  • A problem where the Energy Drain Abyss equipment effect would not activate has been fixed
  • A problem where unintended functionality was applied to the Constellation Helm has been fixed
  • A problem where movement speed would decrease briefly before gliding has been fixed
  • A problem where objects would be saved when changing equipment via quick access while already unsheathed has been fixed
  • A problem where it was not possible to aim with a bow in certain situations has been fixed
  • A problem where using Blinding Flash Finisher at the edge of a cliff would launch the character too far has been fixed
  • A problem where certain interface elements would overlap when displayed at the same time in certain circumstances has been fixed
  • A problem where attacking NPCs with trees would not be considered a crime has been fixed
  • Various other issues within the game have been fixed

This is a massive patch, and this time, it’s quite comprehensive in almost all areas. With the new mounts, movement tweaks, photo mode improvements, and reduced loading times, Crimson Desert takes another important step towards polishing its experience on Xbox.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrian
Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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