The study promises deep decisions, large scale and a first person RPG without concessions.
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While the Xbox public’s attention is focused on the upcoming announcements of the Developer_Direct, inXile Entertainment has once again made headlines with one of its most anticipated projects. Brian Fargo, founder and director of the studio, assures that Clockwork Revolution is “ten times more ambitious than any other game” they have developed so far.
The statement comes in an interview with GamesRadar, where Fargo shows himself to be particularly excited about the project’s direction and the creative freedom they are pursuing for this new Xbox IP.
Clockwork Revolution aims to change each game with real decisions
According to Fargo, Clockwork Revolution will leverage all of inXile’s accumulated experience in the RPG genre, but in a first-person action and role-playing format with a level of scale unprecedented for the studio. The goal is to offer a huge variety of choices, to the point where players won’t be able to see all the content in a single playthrough.
- One of the game’s pillars will be allowing radically different approaches to challenges and story, regardless of the player’s behavior. Fargo emphasizes that for inXile, it’s essential for the player to be able to make tough decisions, explore morally questionable paths, and face real consequences, without being pushed by predetermined routes.
- The director also makes it clear that the studio’s tone will still be present, with a sense of dark humor that will be part of the game’s identity and its most extreme situations. All of this points to an experience designed for those seeking a deep RPG, with its own personality and high replay value.
Clockwork Revolution is thus shaping up to be one of the most powerful projects in Xbox’s future catalog, and a clear example of inXile’s ambition within Xbox Game Studios.

