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Home»Hardware»BOMBSHELL: Microsoft collaborates with AMD to develop FSR Ray Regeneration, this is what you need to know
BOMBSHELL: Microsoft collaborates with AMD to develop FSR Ray Regeneration, this is what you need to know
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BOMBSHELL: Microsoft collaborates with AMD to develop FSR Ray Regeneration, this is what you need to know

Jose AngelBy Jose Angel10 December, 2025No Comments

Xbox is helping AMD to polish the details of the new frame scaling generation to bring it to its future devices.

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AMD has unveiled the full set of features that make up FSR “Redstone”, marking a significant evolution in its scaling technology. Following the initial launch of Ray Regeneration in Call of Duty: Black Ops 7 last November, the full pack is now available to players.

FSR “Redstone” represents the arrival of machine learning-driven scaling and frame generation to AMD’s technology. All these features are implemented through the AMD Software: Adrenalin Edition 25.12.1 driver update, which is available starting today. It’s a performance and quality boost that aims to elevate the experience, especially on the latest graphics cards.

FSR Ray Regeneration and Radiance Cache: The Leap to Machine Learning

The “Redstone” package not only polishes scaling but also ventures into the realm of ray tracing with two key technologies:

  • FSR Ray Regeneration: This feature uses a neural network to clean and smooth out noisy reflections and shadows generated by ray tracing. The process occurs before image scaling and interpolation, resulting in a cleaner and more stable visual outcome.
  • FSR Radiance Cache: This is a technical addition that focuses on the performance of Ray Tracing. It predicts the behavior of light to accelerate the processing speed of ray tracing, maintaining visual fidelity. Although it’s available to developers on GPUOpen, its implementation in games is expected in 2026.
  • FSR Scaling and Frame Generation: Building on the success of FSR 3.1, the new version continues to improve image quality thanks to innovative machine learning. This technology is optimized to offer superior performance on AMD Radeon RX 9000 Series graphics cards.

Jack Huynh said in his video:

What I love most about video games is that they never stop evolving, not just in how we play, but also in the depth with which we experience the worlds we enter. Earlier this year, at Computex, I shared a glimpse of that future with FSR Redstone, our set of next-generation neural rendering technologies. And today, that future is here. FSR Redstone offers developers new tools to create and players more rich, vivid, and immersive experiences.

By the end of this year, we’ll have over 200 games compatible with our ML Power Upscaler, which offers near-native image quality from lower-resolution frames in real-time. But this is just the beginning. There’s much more to come, and we’re excited to see how developers and players bring these technologies to life. We carefully analyzed the modern graphics process and asked a simple question: in what aspects can machine learning truly transform the gaming experience?

That question led us to create three new technologies, which join our ML scaling as part of the FSR Redstone family. Ray tracing lighting is impressive, but incredibly demanding.

A Partnership with Xbox

This update solidifies AMD’s strategy to compete in the space of next-generation upscaling and frame generation technologies. Additionally, in the video, we see Matt Booty, who is currently the head of Xbox Game Studios

In my role, I have the honor of working with some of the best artists, creatives, and technical directors in the world. We have a long history with AMD, from our ambitious hardware plans to the way our teams work together today to offer the best-in-class experience to our players in games like Call of Duty.

Real-time ray tracing allows for cinematic, high-fidelity reflections. However, for many games, the execution cost is prohibitive. FSR Redstone helps change that. We’ve been working closely with AMD to co-develop FSR Ray Regeneration to achieve a substantial improvement in real-time ray tracing.

I’m pleased to say that Call of Duty Black Ops 7 is the first game to showcase this visual enhancement technology. Furthermore, with today’s Redstone launch driver, FSR frame generation is also available to players running Call of Duty Black Ops 7 on AMD Radeon RX 9000 Series graphics cards. These machine learning technologies help our teams achieve higher-fidelity images while offering the great feel and high performance that Call of Duty is known for.

This type of technology will likely come to life on Xbox Magnus and possibly some Handled PC models like the Asus Rog Xbox Ally and Rog Xbox Ally X. Here’s the video if you want to take a look.

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Jose Angel is one of the founders of Generación Xbox, Universo Samsung and Reflotes. He has been managing all the group's websites since 2014 and has extensive experience in the video games sector and has provided exclusive sources for the website. He has also interviewed numerous personalities from the video game world. Jose Angel has reviewed more than 200 games, and usually rates them with an average score of 75 out of 100 according to Open Critic. He also writes and manages Samsung Universe.


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