Classics like Cold Fear, I Am Alive or Child of Eden become part of Atari's catalog.
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The catalog of Ubisoft has added an unexpected twist: several of its licenses are now in the hands of Atari. The North American company has announced the acquisition of several intellectual properties that made their mark during the Xbox 360 and Xbox One generations.
The operation doesn’t just limit itself to preserving the games as we know them. Atari has confirmed that it will explore re-releasing them on new platforms and that they could even be expanded with additional content and new distribution methods. A move that puts titles that seemed forgotten back on the radar.
Cold Fear, I Am Alive, and other Ubisoft classics are now owned by Atari
The acquisition includes Cold Fear (2005), I Am Alive (2012), Child of Eden (2011), Grow Home (2015), and Grow Up (2016). According to Atari, the intention is to re-release them under their label, bring them closer to new audiences, and give veteran players the chance to rediscover them.
Millions of players have enjoyed these worlds over the years, and this operation will allow us to revisit those experiences and invite new generations to discover them,” said Deborah Papierni.
For his part, CEO Wade Rosen emphasized that both Ubisoft and Atari share the idea of creating games that endure over time and “resonate with players, not just for how they were played, but for how they made us feel”.
Brief overview of the acquired games
- Cold Fear (2005) – Third-person survival horror developed by Darkworks, released on PS2, Xbox, and PC.
- I Am Alive (2012) – Action-adventure and survival game from Ubisoft Shanghai, released on PS3, Xbox 360, and PC.
- Child of Eden (2011) – Musical shooter directed by Tetsuya Mizuguchi (Rez, Lumines), released on PS3 and Xbox 360.
- Grow Home (2015) – Exploration platformer created by Ubisoft Reflections, initially released on PC and later on PS4.
- Grow Up (2016) – Direct sequel to Grow Home, available on PS4, Xbox One, and PC.
For now, there are no specific details about release dates or formats, but Atari makes it clear that it wants to give new life to these franchises and take advantage of their legacy to reach both nostalgic players and new audiences.

