After years of silence, the saga returns with a clear strategy and more frequent releases.
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For a long time, the franchise had practically disappeared from the radar, but everything suggests that this is now a thing of the past. Following the release of Silent Hill 2 Remake and the arrival of Silent Hill f, Konami seems determined to keep the momentum going and consolidate the return of one of its most iconic sagas.
The latest statements from producer Motoi Okamoto leave little room for doubt: the internal idea is for Silent Hill to have a constant presence, with approximately one release per year, combining main games, remakes, and parallel projects that have already been announced… and others that have not yet been made public.
Konami wants Silent Hill to become a regular franchise again
In a recent interview with Famitsu, Okamoto explained that the series has regained creative and commercial stability that had been lost for years. The goal now is to keep the franchise alive on a continuous basis, avoiding long periods of absence like those experienced in the past.
This plan fits with the calendar we already know. In addition to the aforementioned titles, projects like Silent Hill Townfall and the remake of the first Silent Hill in the hands of Bloober Team are also in the works, reinforcing the feeling that Konami has a well-defined roadmap for the medium term.
Moreover, the strategy is not limited to video games alone. In January 2026, Return to Silent Hill will hit theaters, a new film adaptation that aims to expand the brand’s reach and attract new audiences. There have also been comments about possible future settings outside of Japan, with mentions of countries like Italy, South Korea, or Russia, although there are no official confirmations yet.
If Konami manages to maintain this pace without sacrificing identity or quality, Silent Hill could return to the place that many players have been waiting for for years.

