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Home»PC»Steam changes its regional prices and opens the door to cheaper games in Latin America (we explain it to you)
Steam changes its regional prices and opens the door to cheaper games in Latin America (we explain it to you)
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Steam changes its regional prices and opens the door to cheaper games in Latin America (we explain it to you)

Adrián FuentesBy Adrián Fuentes30 March, 2026No Comments

Valve introduces a more flexible system that can reduce the price by up to 50%.

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Steam has taken a significant step in one of the most sensitive topics for many players: the price of games according to region. Valve has updated its regional pricing system with a more flexible approach that can benefit especially markets like Latin America.

Until now, recommended prices were more limited and did not always reflect the economic reality of each country. With this change, the company seeks to offer developers more tools to adjust prices in a fairer way.

Steam introduces new regional pricing methods that are more accurate

The main change is that developers can now choose between three different price conversion methods, allowing for a better adaptation of game costs according to each region. The most notable novelty is a system based on real purchasing power, which takes into account the local economy instead of making simple currency conversions. This can result in significant differences compared to the standard price.

Base price (USD) Spain (€ approx.) Mexico ($MXN approx.) Argentina ($USD approx.) Colombia ($USD approx.)
70 USD 69.99 € 1,199 MXN 30 – 35 USD 35 – 40 USD
60 USD 59.99 € 999 MXN 25 – 30 USD 30 – 35 USD
50 USD 49.99 € 799 MXN 20 – 25 USD 25 – 30 USD
40 USD 39.99 € 649 MXN 15 – 20 USD 20 – 25 USD

For example, a game with a base price of 70 dollars could be reduced to approximately 35 dollars in countries like Argentina, which brings these releases much closer to players in regions with lower purchasing power. However, it’s worth noting that it’s not automatic. Valve offers these options, but the final decision remains in the hands of each developer or publisher, who can choose which model to apply in each case.

This move reinforces a trend that Steam has been exploring for years: making games more accessible worldwide without price being a significant barrier. If studios adopt this new system on a large scale, it could make a real difference in the PC market in the short term.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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