The new survival horror bets on a classic structure, without an open world or sandbox design.
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In recent days, the debate surrounding Resident Evil Requiem has been growing, especially due to rumors pointing to a possible open-world structure set in Raccoon City. Capcom has wanted to settle the matter directly and without ambiguity.
Although during the early stages of development, the project was considered as an open-world experience and even with multiplayer components, the Japanese company decided to backtrack some time ago. The goal became to recover a more recognizable formula within the saga, maintaining new ideas, but without breaking with the classic DNA of survival horror.
Resident Evil Requiem bets on a traditional structure
In a recent interview, the game’s director, Koshi Nakanishi, has been very clear about it. From the development team itself, they wanted to clarify the speculation surrounding the game’s design and confirm that it does not include open-world elements. The experience will be centered on a more guided progression, with scenarios designed to enhance tension, rhythm, and control of terror.
This approach is in line with Capcom’s intention to offer a more classic installment, relying on level design, atmosphere, and resource management, rather than an open or sandbox approach.
With its release scheduled for February 27th on PC, PlayStation 5, and Xbox Series, Resident Evil Requiem is shaping up to be a clear bet on classic survival horror, leaving behind any doubts about a possible shift towards open-world gameplay.

