The technical analysis makes it clear which games arrived well optimized for PC... and which ones did not.
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As is customary at the end of the year, Digital Foundry has published its technical review of the best and worst PC ports of 2025, a list that’s especially relevant in a year marked by ambitious releases and notable performance differences between platforms.
After analyzing dozens of titles, the team makes it clear that not all major releases have treated PC players well, while others have served as an example of how a conversion should be done.
The worst PC ports of 2025, according to Digital Foundry
On the negative side, there are names that don’t come as a surprise. The most notable case is Monster Hunter Wilds, whose PC version has been plagued by serious optimization issues since its release, with performance drops, stuttering, and inefficient hardware use. A situation that has hindered its reception compared to previous installments in the series.
- Other titles that haven’t convinced on PC include The Outer Worlds 2 and The Elder Scrolls IV: Oblivion Remastered, both of which have been criticized for avoidable technical issues, irregular scaling, and graphics settings that don’t always justify their impact on performance.
The best PC ports of 2025 shine with optimization and stability
On the opposite side, Digital Foundry highlights DOOM: The Dark Ages as the year’s top reference on PC. The id Software shooter not only offers outstanding visual quality but also does so with exceptional performance even on modest equipment, something the media outlet calls “exemplary optimization”.
Assassin’s Creed Shadows and Kingdom Come Deliverance 2 also receive a very positive assessment, two games that arrived on PC with solid settings, good scalability, and stability from day one, avoiding the problems that have become all too common in major multi-platform releases.
Digital Foundry’s final verdict is clear: 2025 has left us with some of the best PC ports in recent years, but also confirms that optimization remains a pending subject for certain studios, even in top-tier projects.

