The community asks Xbox for a leap to 60 FPS despite streaming improvements.
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The Xbox cloud gaming service has been making solid strides for years, and for many users, it’s starting to become a real alternative when they don’t have their console handy. Some have even tried playing Call of Duty on xCloud with surprisingly good results for a streaming service, although latency still marks the limits of what’s possible today.
Despite these advancements, more and more voices are pointing out one key issue: if a game can run at 60 FPS, the streaming service should offer it too. Especially for new releases like Space Marine 2, Avowed, or The Outer Worlds 2, where the streamed version is capped at 30 FPS because it’s based on the Xbox Series S equivalent profile.
The community demands 60 FPS on xCloud when the game supports it
Player comments point to a clear problem: the service works, its evolution is noticeable, and some titles perform surprisingly well, but not having access to the best possible version of the game within a paid subscription leaves a mixed feeling.
Some users recall that the current price of the service should guarantee the option to prioritize visual fidelity, smoothness, or both, especially for titles that already offer a 60 FPS mode on console. Others add that, although streaming will never be the ideal option for competitive shooters, having a smoother stream would make many games feel more natural and precise.
Player requests for Xbox streaming
-
Streaming at 60 FPS for all compatible games.
The community demands that if a title runs at 60 FPS on console, the cloud version should offer it too. -
Goodbye to the “Series S” profile in games where it limits performance.
Many players believe that forcing the Series S equivalent profile causes titles like Space Marine 2, Avowed, or The Outer Worlds 2 to stream at 30 FPS unnecessarily. -
Advanced options: fidelity, performance, or higher bitrate.
Users want to choose between more resolution, more smoothness, or more data per second, just like in console graphics modes. -
Better input latency.
Although the service has improved, the community insists that there’s still a noticeable delay, even in slow-paced games. -
Quality that matches the price of Game Pass Ultimate.
Many believe that the current price should guarantee the best possible streaming quality without artificial limitations. -
More transparency about the infrastructure.
Some users ask Xbox to better explain what hardware the cloud uses and if there will be short-term improvements. -
Real compatibility with competitive games.
Although most accept that streaming isn’t ideal for shooters, many desire a more aggressive reduction of latency to make it viable for more genres. -
Avoiding the service replacing the console.
Part of the community fears that if Microsoft prioritizes the cloud too much, it will affect the future of Xbox consoles. -
Resolution and bitrate tied to the subscription level.
Several voices ask for clarity on why quality varies depending on the subscription and if that should change. -
Greater stability in Western Europe.
European users report good connections at home but poor performance on xCloud.
For now, Microsoft hasn’t announced any changes in this regard, but the debate is more alive than ever among Xbox subscribers.

