We analyze Dying Light: The Beast a game that is much more than an expansion, it is a new paradigm in the franchise that you will have to discover.
More stories in the category Slider
- Get this game for free on Steam before it costs €15 in its final version
- We All Play: These Are The Free Xbox Games For The Weekend
- Review of Frostpunk 2 for Xbox – Winter has arrived and the best in its genre
Don't miss anything and follow us on Google News! |
Techland’s latest release is packed with surprises. Dying Light: The Beast was initially intended to be a simple expansion, but after just a few hours of playtime, it’s clear that we’re dealing with a full-fledged title. Following a brief delay in August, the game has finally arrived on September 18th, a day ahead of schedule, and the wait has been well worth it, even if you had some initial doubts, which have now been completely dispelled.
The formula remains the same, but with some interesting twists. Zombies, parkour, crafting, and the tension of nighttime (you know what I’m talking about) are once again the foundation of a game that, without trying to change too much or reinvent the wheel, works wonderfully. And if you’re a fan of the series, you’ll find exactly what you’re looking for here: gory action, a varied open world, and a protagonist who’s torn between humanity and monstrosity.
Technical Aspect
The game looks and moves very well. Visually, it may not be as surprising as the first game or its sequel, but it more than delivers. The lighting is still one of its strong points: exploring Castor Woods at sunset or seeing how lanterns pierce the darkness at night is brutal. As I said, it’s not a visually stunning game, but Techland continues to work magic with its graphics engine, giving us a game with a good visual finish that remains stable most of the time, except for some minor drops that can occur in certain areas depending on the action or movements. While this doesn’t detract from the experience, it can be resolved with future patches.
The scenarios are rich in detail, from abandoned tourist towns to industrial areas and swamps. It’s an open world, large and varied (not as big as Red Dead Redemption 2, but still), with well-differentiated zones and biomes that invite exploration. Technically, it’s not perfect, with some textures or animations not quite up to par, but nothing that breaks the immersion at any point. What remains intact is the gore: the dismemberments, executions, and blood effects are a festival for fans of the genre. It’s got a lot, and I mean a lot, of “ketchup” – a festival for those who love direct and explicit gore.
In terms of sound, everything comes together: the music rises during tense moments, and the infected make silence uncomfortable. If possible, play with headphones: the immersion multiplies when you hear growls behind you or a group approaching from the darkness. The best part is that Dying Light: The Beast doesn’t lose its good habits and arrives perfectly dubbed in Spanish, with an excellent job that makes you feel even more immersed in the action and story without having to read while playing.
Gameplay
This is where The Beast demonstrates that Techland knows what it’s doing and has complete control over its franchise. Parkour is once again the star, and it’s still one of the most enjoyable aspects of The Beast: moving across rooftops, chaining jumps, or dodging hordes with agility never gets old. Mastering the system is easy at first, but if you dedicate time to it, you can perform real acrobatics, making it even more fun. I know it may sound like more of the same, but if it’s good and works, it shouldn’t be changed.
Combat is more savage than ever. You play as Kyle Crane (the protagonist of the first game), half-human and half… let’s call it beast. As you progress through the game, you’ll become even more… You can destroy enemies with your weapons, but you can also unleash brutal powers that change the pace of encounters, usually in your favor. The mix between being human with your weapons and melee combat changes radically when you enter beast mode, where you’ll be brutal, beheading or using your special abilities to make your way, undoubtedly one of the highlights of combat in the game, and you can even do it in co-op.
During the day, the game feels more controlled, more about exploration and resource gathering, you know, the usual. But at night, things change: venturing out is a gamble with your life. It’s the essence of Dying Light, and it returns with all its might. You can run, hide, or fight desperately – it’s up to you. We once again have the dark zones, where you’ll need to use stealth and UV light to get the best rewards, in exchange for venturing into areas filled with infected. Crafting also returns, as important as ever. You can craft weapons, upgrades, and objects using what you find, which are crucial for survival. And if you’re into co-op, the mode for up to four players multiplies the fun: sharing progress, fighting side by side, and saving each other gives the game an extra layer of excitement that hooks you.
Duration
Completing the main campaign takes over 23 hours, but the game is designed to offer much more. Between exploring Castor Woods, upgrading weapons, completing side missions, and playing co-op, the content explodes. If you get hooked with friends, the hours fly by. It’s not a short game or a “play and discard” experience: it has the scope of a full-fledged title, even if it was initially intended as an expansion.
Also, considering Techland’s constant support for their games, we can expect much more content within Dying Light: The Beast in the coming months.
Conclusion
Dying Light: The Beast is everything a fan of the series could hope for… and a bit more. It doesn’t revolutionize its formula, but it makes each familiar element work like new: agile parkour, bloody combat, zombies that never get old, and an open world full of corners to explore.
Visually, it delivers, in terms of gameplay, it hooks, and the story of Kyle Crane, trapped between two worlds, human and beast, provides a fresh backdrop that adds to the series. It’s not perfect, as some players might ask for more innovations, but it’s a title that remains solid from start to finish, full of content that demonstrates Techland’s ability to keep its universe alive.
And the best part: if you enjoy playing with friends, the co-op mode makes it an even bigger experience. So, if you’re into zombies, open worlds filled with action and gore, you can already mark this name down: The Beast has arrived to stay.
We thank Techland for providing the material for this analysis.
